We’re an experienced team who are having a lot of fun working on a fully-funded indie game.
One of the big perks of the job is that we’re trying to create the game with no crunch time on a team where you’re not a number.
We do that by matching the scope of the game to our team rather than the other way around.
You are an expert at:
- Gameplay programming.
- Tools programming (Level editor, import pipeline etc).
- All things Unity.
You have got:
- A minimum of 5 years of industry experience.
- A proven track-record of contributions to released game(s).
You are familiar with:
Does this sound exactly like you?
If so, we might have the perfect job for you.
To complement our team, we are looking for an experienced senior Unity developer who loves to implement gameplay mechanics and improve in-house tools.
You’ll also be working closely together with the design team and help convert design into work.
The job will be a mix of writing your own C# code, using native Unity functionality and using existing data driven systems created by our lead Unity systems developer.
In return, we can offer you a full-time job on our team (40 hours per week), a salary that matches your skill level and experience - and a friendly and fun work environment with no crunch time.
Our office is based in the Netherlands.
Working remotely is only an option if you can attend our meetings, playthroughs and developer sessions. Your timezone must be max +/-2 hours from Central European Time.
To apply for this job, simply click on the link below.
Note that if you get shortlisted you’ll be expected to demonstrate your coding skills in one or more live coding sessions.
Good luck with your application!
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Sorry, this role has been filled.
Thanks for your interest in joining our team!