Your Role: We are looking for someone art focused to help us with creating maps for the game - where such maps represent several kilometers of playable area, and feature terrain features such as beautiful mountains, lakes, valleys, and more. There will also be some maps with mechanical elements, or unique environments - such as a fiberglass shard desert. The role will revolve around sculpting the terrain features and creating the map visuals according to a map design.
To have a clearer idea of what you would be making, here is a map as seen in our game: While you wait for our email reply you can even try out our map editor. It's available from our discord, here is our discord: https://discord.gg/sanctuaryshatteredsun there is a channel there called #sanctuary-map-editor, you can download it from there. If you request the mapper role, you'll also have access to text and video tutorials on how to use it.
Responsibilities:
Creating terrain heightmaps for our maps
Working in our map editor to place features such as props and decals
Working with the team to make the maps visually appealing and functional
The perfect candidate would:
Have experience with working on large terrain features or RTS maps
Like real time strategy games
Know how to get work done
Know the difference between good and bad things
Benefits:
Flexible working hours
Fully remote
Part time positions or contract based positions will also be considered
Small friendly team
Room for creativity and self directed work
Salary negotiable based on experience - $1200-3500 per calendar month
Desired skills:
Substance designer/ Substance painter
Blender, or other 3d modelling software
3D model creation skills
Experience with generating natural terrain features - mountains, valleys
Working knowledge of Unity
Job Expired
About Enhearten Media
We are an indie studio whose team was brought together to create a next generation large scale RTS - Sanctuary: Shattered Sun. We are passionate and fun, and share our love for RTS games, including titles like Supreme Commander and Total Annihilation. The role will be fully remote, with completely flexible working hours - we are completely remote company with no physical office, so you can work from anywhere.