Enhearten Media is hiring 3D Environment Artist (Remote Job)

3D Environment Artist 100% REMOTE

Posted: 19 days
Art and Animation
Full-Time
1500€ / month
We're Enhearten Media, and we're making a grand scale Real Time Strategy. We are looking for a 3D artist, primarily oriented in the creation of natural terrain features such as trees, rocks, organic models and such to be placed as background objects in our maps for our Real Time Strategy game. This will also cover some artificial structures for more machine-like and alien environments.


SANCTUARY


The kind of work we would like to see should be suitable for medium-long distance viewing in a fairly realistic style.

Our team is friendly and welcoming, full of people who know what they are doing and if you have questions they will be happy to guide you. We would very much love to have someone who is able to have a degree of independence and can work within a part of a greater whole.

Bonus skills:
- being able to create materials for use in substance painter, to help out with some of the textures for the ground and models from other team members.
- being able to make animations for vehicles/robots in the game for existing models.

We'll pay 1500€ a month.

This is a fully remote job, you can work from the comfort of your own home and make your own hours so long as the 3D art-per-month quota is met.


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About Enhearten Media

The idea with Sanctuary RTS is to make a strategy game that takes cues and improves upon Chris Taylor - style RTSes and bring them into the modern era while filling that specific niche.

The company is filled exclusively (so far, it's not a requirement for to apply to this job offering) with people who are enthralled by this genre of video game and who dream of seeing a good successor step in. From the models to the technical challenges to the game design, the specifications of this genre are something we are intent on following even if we do have special ideas that we think will fuse with this genre to the point of becoming indivisible.

We're international, our biggest hub is Poland, then England, then the Netherlands, then Australia, then Germany, then France, ect. We are making a game targeted towards an international community, we want our company to reflect that. English is the language we interact with. We use discord as our main mode of communication and coordination. We use a GitHub board to track progress. We develop according to scrum principles. We use git for versioning. We can't not act as one family.

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