DreamSail Games is searching for a seasoned programmer for its next game, "The Haunting of Shuma". Shuma is an Active Turn Based RPG / 3D Platformer hybrid for iOS, Nintendo Switch, and PC. If you love JRPG's (Like Chrono Trigger or Final Fantasy), Platformers (Like Mario 64 or Ratchet & Clank), and anthropomorphic characters, this adventure is for you. Don't take our word for it though, feel free to check out our pitch deck here:
https://docs.google.com/presentation/d/1X3hL6qj29XqxehQ88uFpCm0pjbDRZV9QJDBBslGf_fs/edit#slide=id.p
We are considering a lead programmer role for this position depending on your level of expertise.
Requirements
- Builds systems for player interaction.
- Responsibilities could include Camera AI, Combat and Dialogue Systems, Inventory, and Platforming traversal interaction.
- Proficiency in C#
- Expertise with the Unity 3D Game Engine.
- Proficiency in complete iOS game delivery and distribution.
- Willingness to work remote and be an active participant on Discord.
- Familiarity with building combat engines in a Unity game development framework
- Familiarity with in-app purchasing models on iOS / Unity
Bonus Requirements
- Experience on AAA titles.
HOW TO APPLY
Email jsanders@dreamsailgames.com with the heading “Gameplay Programmer: YOUR NAME.” Please send a resume as well as links to any released/published games you were involved with.
ABOUT DREAMSAIL GAMES
Website: www.dreamsailgames.com
"DreamSail" is a motto for a situation that ANY creative would want for themselves. The act of DreamSailing is to pursue the optimism of embarking on a creative journey while acknowledging the spice of adventure that one should expect from any voyage. No ship is guaranteed to ever reach its destination, and this sentiment keeps us pragmatic in the pursuit of our dreams. Culturally, we are proud to acknowledge the personal ambitions of our employees and our ability solve development smartly to ensure the production of fantastic games. The over-arching goal is to create a game experience that can take our player community along for an emotionally significant ride. We want our players to not just interact with our end products - but over the course of their development as well. Everyone sails with us.