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Remote Art and Animation Jobs.
Responsibilities
- Build, test and maintain body and face rigs, skinning and secondary motion setups for a variety of 3D assets.
- Use proprietary systems to create and export constraints, custom deformers, secondary motion etc to the game engine.
- Work with other Technical Artists improving workflows and tools used internally by the Rigging Team and potentially other departments such as Character Art and Animation.
- Write documentation for pipelines/tools created.
- Staying current with latest technologies/research ongoing in the field to help keep our dynamic art visuals at the cutting-edge regarding motion and deformation.
Skills
- A relevant degree or professional experience in the game industry as a Character Rigger, Technical Animator or similar/related position.
- A demo reel and online portfolio that demonstrates skills creating motion controls for animation, complex deformation and skinning of body and face of characters and creatures.
- Knowledge of Unreal Engine
- Strong working knowledge of Maya
- Other Skills
- 2-3+ years experience in creating animation control rigs and skinning characters in games/TV/film/VFX.
- Strong understanding of anatomy.
- Strong coding/scripting skills in Python, Mel or Maxscript (candidate may be asked to complete a test).
- Strong problem-solving skills and ability to think outside the box.
- Strong communication, self-management, and organizational skills.
- Effective time management skills to meet deadlines and milestones
- 2-3+ years experience in creating animation control rigs and skinning characters in games/TV/film/VFX.
Job Expired