Fate is a non-linear (open world, quest as you want) story-driven stealth-action RPG, set in the Lovecraftian mythos, and played from the perspective of the cultist. I'm including a link to our first Kickstarter (which we were not prepared for. We'll be doing it again, the right way), for anyone who wants to deep-dive. That should give a detailed look at the features in the game.
Team Structure: Kyle Richter - C.E.O., Creative Director, Lead Game Client/Systems Architect, Lead Network Engineer Danial Adams - C++ Systems Engineer Rahul Shekhawat - Senior C++ Engine Programmer Trevor Nelson - Game Client Scripter/UI developer Silvano Junior - Lead 3D Artist (Modeler, Rigger, Animator) Ben Lindsay - Lead UI Designer Gifny Rachata - Lead Concept Artist Daniel Marthaler - Lead World Developer (Environments, scenes)