Fate is a non-linear (open world, quest as you want) story-driven stealth-action RPG, set in the Lovecraftian mythos, and played from the perspective of the cultist. I'm including a link to our first Kickstarter (which we were not prepared for. We'll be doing it again, the right way), for anyone who wants to deep-dive. That should give a detailed look at the features in the game.
Team Structure: Kyle Richter - C.E.O., Creative Director, Lead Game Client/Systems Architect, Lead Network Engineer Danial Adams - C++ Systems Engineer Rahul Shekhawat - Senior C++ Engine Programmer Trevor Nelson - Game Client Scripter/UI developer Silvano Junior - Lead 3D Artist (Modeler, Rigger, Animator) Ben Lindsay - Lead UI Designer Gifny Rachata - Lead Concept Artist Daniel Marthaler - Lead World Developer (Environments, scenes)
Firm grasp of shot positioning and how to use angles to create compelling video
Expert understanding of The Unreal Sequencer and tools for Film
Website: "Fate" - Right now, the website lists the game as Fate of the Elder gods, but this WILL change. Fate Page
Job Expired
About Campfire Studios
Campfire Studios is a new age software development company with a twang of old time experience. We're like that gravy your grandma used to make; always changing, but with that certain gritty familiarity. We take ideas and visions and turn them into successful business applications which can be measured by businesses and individuals.
We have an extroardinary team; we're very picky with who we let in on our secrets. Give us a call, and let us show you how a real development firm works!
Campfire Studios focuses on driving revenue for business by building engaging and polished entertainment applications!