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Who we are
We are a tight-knit team, and are developing A Township Tale full time. A Township Tale is the industry leading VR RPG, which has the second largest Discord community. We’ve launched on Quest on July 15, reaching #1 in Oculus Store charts, and we’re expanding the team to support our players and bring the game to new platforms!
Who we are looking for
We are looking for a 5+ year experienced technical artist, excited to work on challenging and innovative features on our ambitious VR title A Township Tale. Our game already captivates hundreds of thousands of players, but with your help we can reach millions!
What you’ll be doing
- Working closely with our designers and engineers on developing new features for the game
- Leading generalist artists to develop assets within technical pipelines, the go to contact for any technical issues relating to asset production
- Profiling performance, identifying areas that can be optimized, making smart decisions early and critically
- Research and understanding Unity, as well as any external tech that will facilitate the game art
- Developing pipelines for asset creators, controlling the quality and expense of their output, and implementing their work in Unity
- Identify problems and inefficiencies with production pipelines, and design tools to help optimize production
- Working with Unity and custom scripts to implement assets, shaders and materials, as a go between programming and art
- Potentially developing art assets through modelling, texturing, rigging, animating, vfx, lighting
How you benefit
- Have a very real and direct impact on a growing title and studio
- See your work shipped regularly to loyal community of players with frequent updates on our live game
- High amounts of ownership and autonomy over your features
- Accelerate growth professionally and personally through highly adapting fast paced environment
- Be part of a hugely talented team that values low ego / high impact mindset, feedback driven learning environment, and work / life balance
The skills you will need
- 5+ years of professional real time technical art experience
- Excellent understanding of Unity
- 3D asset creation knowledge modelling, texturing, rigging, skinning in Maya, Photoshop, Substance
- Understanding of in engine shaders, materials, rendering, lighting, effects
- Ability to build efficient art pipelines
- Experience in optimization
- Understanding of technical constraints of engines and platforms
What we are looking for
- Strong technical / mathematical mindset, excellent problem solving skills
- Excellent communicator and inter-departmental collaborator, great at responding to and giving honest and candid feedback, without letting ego get in the way
- Ability to execute consistently and reliably
- Self driven, autonomous, proactive, conscientious
- Great leadership and mentoring skills
- Big picture mindset, ability to think clearly, critically and early
- Highly adaptable to the ever changing landscape of a fast-paced company / project
- Solid understanding of art principles, ability to make good aesthetic decisions
- Respect for our community, and community first development
Additional skills that would make you shine
- Ability to write shaders
- Programming skills (particularly C#)
- Tool building skills for Unity or Maya
- Preference for procedural workflows (Houdini, Designer)
- Experience in optimization in Unity for Meta Quest specifically
- Passion for games of similar genres
- Experience with highly efficient multi-disciplinary production pipelines + documentation