VFX Artist

Posted: over 1 year
Art and Animation
Contract
Mid-Level
As our studio operates on core hours of 10AM to 2PM ET we will not accept candidates beyond UTC +2 or UTC -8.
About Us
Afterburner Studios was formed in the summer of 2018 by three veteran game devs who were feeling burned out in more traditional development. Our debut title, Dreamscaper, an action roguelike with a lucid dreaming twist, launched in 2021. Since then it has gone on to reach over 600,000 players with an 89% positive rating on Steam.

Our next project is a larger, more ambitious title in the AA space – a science fantasy 3D action Metroidvania blending classic elements with new twists. We’re looking to expand our team with motivated individuals that are excited to work in a small, fast-paced indie studio, in order to make a big impact on our next game.

The Job
We are seeking a talented and ambitious VFX Artist to work with us on a contract basis. Your work will greatly enhance the player experience, across a variety of areas. You will collaborate closely with other members of the team on the design and art side to create a wide variety of effects that have a big impact. This role will require working knowledge of Unreal Engine and Niagara to see your ideas from concept to execution.

We’re looking to form long-term relationships with contractors as we anticipate a multi-year project.

As our studio operates on core hours of 10AM to 2PM ET we will not accept candidates beyond UTC +2 or UTC -8.

Responsibilities
  • Work with our environment artists to create stunning environmental effects, helping to breathe life into the world. 
  • Enhance story beats and key moments with complimentary effects, improving critical presentational elements of the game. 
  • Deliver gameplay related VFX, to provide players with needed response or communicate core mechanics.
  • Work in-engine to implement effects to see your vision come to life, leveraging our tooling.
  • Ensure that your VFX are as efficient as possible to maintain buttery-smooth gameplay.
  • Collaborate with our engineer for any highly technical effects work that comes up.
Requirements
  • A strong demo reel or portfolio showcasing your VFX work.
  • Strong proficiency in Niagara and UE4 / 5.
  • Working knowledge of Unreal Engine’s scripting.
  • Strong understanding of UEs shader graph
  • Ability to create textures, materials and meshes to execute on your vision.
  • Ability to visualize and build content with minimal concept art and direction.
  • Understanding of animation principles, motion and timing to deliver stunning VFX.
  • Strong communication and collaboration skills, with the ability to work effectively within a small, multidisciplinary team.
  • An openness to both giving and receiving feedback, in order to iterate quickly on solutions, identify problems, and ultimately achieve the best possible results.
  • Creative problem-solving skills and adaptability to changing requirements.
  • Highly self-motivated and proactive, you thrive while working without supervision.
Bonuses
  • Experience with destruction-based effects
  • Knowledge of Houdini
  • Familiarity with perforce.
How to Apply
Please submit your resume (or linkedin) and a link to your portfolio to ian@theafterburnerstudios.com with the title of the job you are applying for in the subject line.

We look forward to connecting with you!

Job Expired

About Afterburner Studios

We founded Afterburner in the summer of 2018, ready to try a new approach to making games outside of the large studio system. Our focus is to make evocative action experiences that put fun first.

Our debut title, Dreamscaper, launched in August of 2021 first on PC and Switch, then Xbox and Gamepass the following year. Since release, Dreamscaper has reached over 600,000 players and has garnered critical praise, holding an 89% positive rating on Steam with over 2,000 reviews and an averaged metacritic rating of 81.


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