Senior Technical Artist

Posted: 4 months
Art and Animation
Full-Time
Senior
Germany
The studio behind shapez and shapez 2 is hiring a Senior Technical Artist to develop its upcoming 3D top-down factory game.
The ideal candidate will take ownership of rendering, shaders, and visual tooling, ensuring both performance and artistic fidelity while collaborating closely with a small, passionate team.


RESPONSIBILITIES

  • Collaborate with artists, programmers, and the Game Director to translate the visual vision into a performant and scalable Unity experience.
  • Own and evolve the rendering pipeline.
  • Build and optimize shaders, lighting, VFX, and materials.
  • Maintain visual consistency and performance throughout development.
  • Develop art workflows, tooling, and pipelines to streamline production.
  • Profile and resolve rendering bottlenecks.
  • Explore and implement advanced Unity rendering features (URP/HDRP, VFX Graph, etc.).

REQUIREMENTS

  • At least 5 years of professional experience.
  • “Big Toolbelt” – you look at an effect and immediately have multiple ideas on how to achieve it.
  • Strong background in rendering, graphics programming, and performance optimization.
  • Ownership mentality around graphics systems and art pipelines.
  • Flexible availability across time zones from Brazil (BRT) up to Central Europe (CEST)

WHAT THEY OFFER 

  • Fully remote, full-time position with flexible scheduling
  • Healthy work-life balance culture and paid overtime when it happens
  • Monthly personal growth allowance for courses, books, or other learning materials
  • Focus days dedicated to researching or learning new skills
  • Team gatherings are organised once a year to meet and collaborate in person
  • Budget to set up or upgrade your home workspace, including hardware of your choice
  • Yearly salary review to ensure your pay keeps pace with market standards, and an automatic increase of 2% per year. 

ABOUT THE COMPANY

A small indie studio focused on creating thoughtful, deeply satisfying factory and automation games that players truly love.The team started with web games, found success on PC, and has since grown into a distributed team delivering highly rated simulation experiences.


  
The studio values:
  • Direct communication and ownership over unnecessary bureaucracy
  • Player-first design shaped by close collaboration with the community
  • Long-term partnerships with people who want to grow alongside their projects
Team size: ~12 people, slowly growing
Work mode: Fully remote
Engine: Unity
Platform: PC

Job Expired

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