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Posted over 2 years ago

Lead Audio Designer

Remote scopeRemote
Type · levelFull-Time
SalaryNot listed
SkillsNot listed
Responsibilities
  • Implement sound assets (SFX, Foley, Dialogue, Music, etc.) creatively within our game
  • Collaborate closely with game designers and programmers toi support gameplay needs
  • Establish design and mix practices that achieve the project’s audio pillars.
Requirements
  • Experience shipping a successful title created with Unreal Engine
  • Understanding of Unreal Engine Blueprints, and ideally Metasounds 
Listing ended

About Worlds

About Worlds
Worlds is a new remote-first studio from former veterans of Epic Games.

Founded in 2022 and backed by Griffin Gaming Partners (investors in Scopely, Marvel Snap, Frostgiant), we're pushing the limits of Unreal Engine to create PC titles defined by novel mechanics and graphical excellence.
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