We are looking for a driven engineer as our first hire on the engineering team. You will work alongside our Chief Technology Officer to prototype our community-scale survival sandbox game. Your role will focus primarily on the gameplay features in the Unity engine, although experience with Unity is not a requirement.
What We’re Building
Imagine building a game that you would gladly play with your friends or family. We are creating a game that enables communities of players to build and nurture vast virtual worlds together.
Being part of a community is a fundamental ingredient for happiness. Games are a powerful way to build communities because they easily supply the core building blocks: strong identity and shared purpose. We use intentional game design decisions to foster community with a goal of bringing joy to players through meaningful cooperative experiences.
Come join the Uncommon Games community to help us achieve this goal!
Responsibilities
-
Lead the design and implementation of various gameplay features in our first prototype.
- Write robust code that is performant and easy to read.
- Help with hiring to grow our engineering team over the next few months as we enter production.
- Keep the engineering team in sync by contributing strong documentation, actively participating in pull requests and design reviews, and accurately tracking task progression.
- Communicate clearly and effectively with the larger team through participation in cross-functional design critiques, feedback, iteration requests, changes in scope, and dependencies.
Requirements / Qualifications
- At least 1-2 years in a software engineering / game development role at an established game studio.
- Expertise with modern game development tools with a preference for Unity, C#, Go, Git.
- Experience in all stages of the game development lifecycle from prototyping, to pre-production, to production, to live operations.
- Strong written and verbal communication skills. As a remote first team, we have the additional challenge of trying to keep coordinated across time zones and geographies so this is particularly important to us.
Nice to Have
- Experience developing games with survival, sandbox, open world, or cross platform aspects.
- Enjoy playing cooperative, multiplayer games.
This role is available as an in-person (San Francisco, CA), remote or hybrid position.
Application
Please email
hiring-engineering+rgj@uncommon.gg with the subject line “Software Engineer (Gameplay) Application” with a copy of your resume and a link to your Github or portfolio. While a public Github or portfolio is not required for this position, it will help with our evaluation.