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Remote Art and Animation Jobs.

What you’ll do
- Create the majority of 3D assets in the game and ensure coherence with the style guide
- Work directly with our environment artist, level designers and producer to build a haunting and visually compelling world
- Coordinate asset requirements with producer, environment artist, level designers and animators
- Collaborate closely with designers and Creative Director to achieve cohesion of the overall artistic game vision
- Commit to fostering an inclusive and supportive creative culture in a diverse studio
Who we’re looking for
- 5+ years experience working collaboratively in an art role in a videogame studio
- Shipped at least one commercial videogame title as a Senior artist on PC and/or console
- Somebody who would enjoy spending the majority of their working day in 3D modelling applications
- Significant experience in working from blockouts to sculpts to final meshes, experience in LOD workflow
- Experience in Substance Designer and procedural material workflow
- Experience in working in a production environment in which assets have a set time budget
- Ability to work to a range of styles
Must-haves
- Please provide a portfolio where your work can be seen
- Comfortable working alongside GMT (London) time zone (offset by less than 6 hours)
Nice-to-haves
- Based in the UK (or EEA)
- Prior experience delivering a 3D first-person title
- Prior experience working in environment art