PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
VFX Artist (Contract)
San Diego, CA | Remote
This position can be fully remote from anywhere in the USA or Canada
This is a long-term contracted position through our third party staffing agency DZConneX.
Sony PlayStation Studios Visual Arts (PSVA) team on our San Diego campus provides world-class content, development and services to PlayStation Studios such as Insomniac Games, Naughty Dog, Santa Monica Studio, Bend Studio, Guerilla Games, Sucker Punch Productions and more! Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies.
We are looking for an FX Artist to come aboard and help us build the highest quality game FX possible. Become a part of the Visual Arts Group, and work with a multi-award winning team responsible for the cinematic performances in outstanding Sony PlayStation franchises like Uncharted, The Last of Us, Killzone, and other iconic series.
- Content creation of visual FX across all areas of the game ranging from in-game assets to Cinematics on the PlayStation 5 platform.
- You will work with our VFX Supervisor to ensure a consistent style and quality level across all the various types of game FX assets.
- You will partner with our render engineers to develop new, or improve upon existing technologies for pushing the bar of game FX, both visually and technically.
- Document, communicate requirements, and provide feedback to internal artists and outsourcing partners.
- Actively develop and improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art methods.
- 2+ years’ experience as a professional FX artist in AAA games.
- Bachelor of art degree or equivalent industry experience and training
- Portfolio of realistic, high quality real-time FX work.
- Proficiency of standard art packages such as Maya and Photoshop.
- Good understanding of shader techniques as applied to visual effects.
- Working knowledge of dynamics and simulations packages.
- Good communication, organizational, time management and interpersonal skills
- Experience working with a game engine and implementing 3D work into engine.
- Python scripting experience.
- C++ programming experience.
- Premiere/After Effects experience.
- Side-FX Houdini experience.
- At least 1 shipped AAA title as an FX artist.