3d Environment modeller and Texture painter

Posted: almost 4 years
Art and Animation
Freelance
3D ENVIRONMENT MODELLER AND TEXTURE PAINTER 

Penrose Studios crafts ground-breaking immersive stories and needs your help building a platform for this new artistic medium. Giving worlds shape. Penrose is looking for a professional 3d Environment modeler and Texture painter to create dynamic characters and worlds in virtual reality. Animation experience a plus

Responsibilities

  • Create characters and environments working with Designers, Riggers, and Animators.
  • Ability to model in a variety of styles.
  • Model assets accurately from provided concept art.
  • Follow art direction and technical requirements.
  • Manage models during production and make adjustments when necessary.
  • Collaborate with the rest of the team to find solutions to challenges that arise.
  • Develop new techniques and processes to make the production run smoothly.
  • Consistently meet production goals as assigned by Production Management.
  • Develop and implement the appearance of the texture, color, and material properties of objects.
  • Develop shaders using a wide range of techniques and resources, including 2D / 3D texture painting, procedural signals, reuse and modification of existing shading functions, and the creation of original algorithmic work.
  • Able to paint textures in programs like Adobe Photoshop or Substance Painter.
  • Work which may be expressed as drawings, paintings, photographs and motion picture references, and/or actual reference objects or location.

Skills & Requirements


Requirements

  • Bachelor's Degree in Computer Science, Animation or Fine Arts preferred, though not required.
  • Minimum of 4 years of CG modeling experience in Film, Television, or Video Game production.
  • Ability to demonstrate both high-poly and low-poly modeling techniques.
  • Proficient with Maya and/or equivalent programs.
  • Must be able to apply UV's in modeling software packages such as Maya.
  • Graphics programming, including Maya, Houdini, Unreal, Unity.
  • Experience writing shaders with any major shading language (osl, rsl, glsl, C++).
  • An avid interest in the possibilities of Augmented and Virtual Reality.
  • Able to work collaboratively, as well as independently.
  • Self-motivated, excellent communicator, and a great team-player.
  • Solid and consistent time-management skills.

How to Apply


Reel Qualifications

  • Work should exhibit a strong emphasis on surface history, demonstrating knowledge of how materials interact, change, and respond to illumination -- color, composition, and render quality will also be evaluated.

  • Reel should include both turntables and animated shots; material and layer breakdowns a plus. Personal artwork may be included, if relevant.

PLEASE SEND YOUR RESUME AND REEL TO CAREERS@PENROSESTUDIOS.COM
Job Expired

About Penrose Studios

Founded in 2015 in San Francisco, Penrose’s mission is to empower the pursuit of meaning. We focus on building frontier technology infrastructure, such as our patented spatial computing development platform, Maestro, and then packaging these frontier technologies to consumers with an emphasis on natural, intuitive, and human design.

Our award-winning experiences are available on a wide variety of platforms, including Sony Playstation, Oculus, Steam, HTC Viveport, and Google Daydream. Experiences include The Rose & I, Allumette, and Arden’s Wake, which won the first Lion for Best VR at the 74th Venice International Film Festival in the first eligible year of official competition, among other distinctions.


Penrose Studios

Company Website

United States of America

Jobs Posted: 0


 

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Penrose Studios

Company Website

United States of America

Jobs Posted: 0