3d Environment modeller and Texture painter 100% REMOTE

Posted: about 1 month
Art and Animation

Penrose Studios crafts ground-breaking immersive stories and needs your help building a platform for this new artistic medium. Giving worlds shape. Penrose is looking for a professional 3d Environment modeler and Texture painter to create dynamic characters and worlds in virtual reality. Animation experience a plus


  • Create characters and environments working with Designers, Riggers, and Animators.
  • Ability to model in a variety of styles.
  • Model assets accurately from provided concept art.
  • Follow art direction and technical requirements.
  • Manage models during production and make adjustments when necessary.
  • Collaborate with the rest of the team to find solutions to challenges that arise.
  • Develop new techniques and processes to make the production run smoothly.
  • Consistently meet production goals as assigned by Production Management.
  • Develop and implement the appearance of the texture, color, and material properties of objects.
  • Develop shaders using a wide range of techniques and resources, including 2D / 3D texture painting, procedural signals, reuse and modification of existing shading functions, and the creation of original algorithmic work.
  • Able to paint textures in programs like Adobe Photoshop or Substance Painter.
  • Work which may be expressed as drawings, paintings, photographs and motion picture references, and/or actual reference objects or location.

Skills & Requirements


  • Bachelor's Degree in Computer Science, Animation or Fine Arts preferred, though not required.
  • Minimum of 4 years of CG modeling experience in Film, Television, or Video Game production.
  • Ability to demonstrate both high-poly and low-poly modeling techniques.
  • Proficient with Maya and/or equivalent programs.
  • Must be able to apply UV's in modeling software packages such as Maya.
  • Graphics programming, including Maya, Houdini, Unreal, Unity.
  • Experience writing shaders with any major shading language (osl, rsl, glsl, C++).
  • An avid interest in the possibilities of Augmented and Virtual Reality.
  • Able to work collaboratively, as well as independently.
  • Self-motivated, excellent communicator, and a great team-player.
  • Solid and consistent time-management skills.

How to Apply

Reel Qualifications

  • Work should exhibit a strong emphasis on surface history, demonstrating knowledge of how materials interact, change, and respond to illumination -- color, composition, and render quality will also be evaluated.

  • Reel should include both turntables and animated shots; material and layer breakdowns a plus. Personal artwork may be included, if relevant.

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Penrose Studios

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United States of America

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