Posted 21 days ago · Listing ends in 25 days

Roblox Game Producer / Project Manager (Contract, Remote)

Remote scopeRemote
Type · levelFull-Time · Lead / Principal
Salary$73k - $104k USD (negotiable based on experience and location)
SkillsGame Production, Development, Level Design
We're hiring a Game Producer to be the engine that keeps the team moving. You'll own the production process end to end: turning ownership's vision and community feedback into a roadmap, breaking it into tasks, assigning work across contractors, and shipping on our two-week cadence.
What you'll do
  • Own the bi-weekly update pipeline: scoping, sprint planning, standups, QA coordination, release checklist, post-launch retro
  • Keep Trello and our other PM tools current so ownership and contractors always know what's in flight, who's on it, and when it lands
  • Divvy up roadmap work across ~20 contractors by skillset and capacity; track progress and unblock people daily
  • Coordinate the roadmap with ownership and help define it, using analytics (retention, session length, monetization) to prioritize
  • Mine our community Discord for feedback and turn it into organized, actionable tickets
  • Ideate and schedule events, seasonal content, and engagement-driven releases (double-money weekends, codes, limited-time drops)
  • Partner with our community manager on update comms, patch notes, and launch timing
  • Manage cross-discipline dependencies and flag risk early: scope creep, slipping tasks, missing assets
  • Support contractor ops: hour approvals in Clockify, onboarding new hires into the workflow, keeping docs current
  • Deliver a weekly status report to ownership

What we're looking for
  • Roblox-native: you've shipped or contributed to live Roblox experiences and understand the platform's dev, live-ops, and community dynamics
  • Producer / PM credits on other projects; experience at a larger studio is a plus
  • Agile/Scrum experience running sprints for a distributed team
  • Organized, direct, proactive communicator who's comfortable holding people accountable
  • Available during US business hours (PST–EST overlap); ideally full-time


Tools: Trello, Clockify, Discord, Google Drive, Roblox Studio To apply
Send a short intro, the Roblox projects you've worked on and your role on each.
Contract, fully remote Full-time preferred; open to part-time for the right fit Pay: negotiable - tell us your rate or range

Applications go directly to the studio. Mention Remote Game Jobs when you apply — it keeps the board free for candidates.

About Mad Labs

About Mad Labs
Mad Labs is an independent Roblox studio founded by Triculate, a developer with 16+ years on the platform and well over 200M plays across shipped titles. We run lean: a founder-led core directing ~20 remote contractors across gameplay engineering, 3D environment art, vehicles, UI, and community.

About San Diego Roleplay
Our flagship title, launched March 2026, is a 50-player checkpoint roleplay game.

In just over 4 months:
  • 200M+ visits
  • 250K+ favorites, ~85% like ratio
  • 130,000 peak concurrent players
  • Roblox-verified community with 4M+ group members and an active 43,000 member Discord
  • Bi-weekly content updates since launch
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