Location: Remote (or Edinburgh & Lothians)
With emphasis on Lighting and Scene-assembly in UE4:
- Very Keen eye for colour, mood and lighting.
- Strong knowledge for lighting scenes in 3DS Max using Vray or Arnold.
- Strong experience using UE4’s lighting, shading and scene assembly.
- Very good knowledge of texture baking in 3DS Max.
- Able to organise and assemble environments from given assets.
- Good experience modeling hard surface environment assets for games, UV unwrapping, re-topology and texturing.
- Hard surface character modeling is a plus but not required.
- Developing guidelines and workflows to ensure best practices.
- A great problem solver and a good team player.
- Good English communication skills.
How to Apply
Please send us CV and portfolio
[stating position title in subject line].