This job posting has already expired. However you can check our other Remote Design Jobs.

Senior Technical Designer - Giant Squid

Posted: 9 months
Design
Full-Time
Senior
Giant Squid is looking for a Senior Technical Designer to help us holistically create awesome gameplay experiences. In this role, you will block in levels and script their functionality to create fully playable spaces. This will involve creating bespoke interactions as well as implementing systems and effects in collaboration with gameplay programmers and artists. Experience and interest in a wide range of game development disciplines, from 3D modeling, particles, materials, scripting, and more, will be a great asset for this role. This position requires a big picture thinker with a great understanding of game design who can ensure that every component of a gameplay experience is supporting the high level direction of the project.

Giant Squid is a small but seasoned team of award-winning game developers, known for making ABZÛ and The Pathless. Our innovative and beautiful games spring from a team culture that is friendly, open, respectful, and inclusive. Our core gameplay focus is primarily on movement, atmosphere, emotional impact, and game feel rather than difficult skill tests and intricate mechanical systems. We are looking for an individual who is excited to help us create the kind of distinctive game experience that our studio is known for.

This is a full time remote position, and we are a fully remote team. We operate mainly in the PST time zone and prefer that your location is in a time zone relatively close to ours – ideally within 3 hours from Pacific Time.

Responsibilities

- Prototype, tune, and polish gameplay experiences and the features that drive them, in close collaboration with designers, gameplay programmers and artists
- Work with directors to understand the high level direction of the game and design experiences that align with it
- Block in level spaces that have good pacing, composition and clear functional gameplay, ready to be handed off to environment artists for visual polish
- Script custom interactions for moments in levels, utilizing and expanding on functionality and assets provided by programmers and artists
- Bring gameplay experiences to final shipping quality by implementing iterative improvements derived from user playtests
- Assist in the creation of tool scripts that empower environment artists and designers to work more efficiently

Qualifications

- Shipped at least one title where you were responsible for game design and scripting
- Experience with 3D modeling for level prototyping
- Proficiency with UE blueprint scripting or C++
- Clear communicator
- UE4 or UE5 experience
Job Expired

About Giant Squid

Giant Squid is a small but seasoned team of award-winning game developers. The innovative and beautiful game experiences that we make spring from a team culture that is friendly, open, and inclusive.

We believe that video games are more than a pastime - they are an artistic medium that can deliver beautiful, meaningful, and timeless experiences to a wide range of people. Our goal is to create games that fulfill that potential. We strive to create innovative and deeply moving experiences that will inspire players, challenge convention, and push the boundaries of interactive entertainment to new exciting areas.

The only way to do that is with a team culture based on a foundation of unconditional respect for our people. We have built a friendly, open, and inclusive environment where we learn from each other, support each other, and grow together. Game development should be a joyful experience, the best ideas can come from anyone, and the best games are made by happy people who care deeply about what they make. Our culture reflects those values, and continues to be the key ingredient to our success.

We are currently developing Sword of the Sea, an atmospheric surfing adventure in a world of surreal, animating landscapes. Our latest game is The Pathless, the mythic adventure of an archer and an eagle exploring a vast forest. Our first game was ABZÛ, an epic descent into the depths of the sea.

Our games celebrate fluid movement, avoid hyper violence, and are approachable for kids and adults alike without compromising on depth, stakes, or meaning. They have something important to say, messages that resonate with our players in a way that only a video game can deliver. We don’t just want to make games that we want to play- we want to make games that nourish, that we can be proud of when we share them, and that leave the world a better place.

This job posting has already expired. However you can check our other Remote Design Jobs.

Giant Squid

Company Website

United States of America

Jobs Posted: 0


 

Related Jobs

Giant Squid

Company Website

United States of America

Jobs Posted: 0