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Description
As a Technical Animator, you’ll partner up with Tech and Character Artists as well as the Creative Director to come up with technical solutions to our unique animation challenges in addition to defining and optimizing our animation pipeline. Join a passionate team of talented individuals working on an innovative AAA team shooter with new and interesting challenges in a world where slime is ubiquitous.
Responsibilities
- Invent performant techniques for the dynamic and fluid animation of our slime-centric characters and environments
- Develop tools that help animators efficiently create assets that interact with gameplay
- Create animation assets, including rigging and skinning
- Work with the Technical Artist to define and optimize the animation pipeline
- Troubleshoot technical animation issues
- Work with other remote developers from different disciplines to identify, plan and deliver content
Qualifications
- A portfolio that demonstrates AAA-quality technical animation skills, it may include animation tests and other samples you’d like to showcase
- 2+ years of relevant experience
- 1+ years experience in video game development
- Experience shipping game projects
- An understanding of performance trade-offs
- Familiarity with video game content pipelines
Nice to Have
- Familiar with Unreal Engine 4/5
- Experience with asset creation tools like Maya, Blender or 3ds Max
- An active interest in eSports
- Flexible title/compensation based on experience/seniority