*Rates are commensurate with skill levels, experience, and location; regional adjustments may apply.
Bennys Backrooms
The Role
GameName LLC is looking for a Unity Developer to help build an animated, non-verbal choose-your-own-adventure game. Think of it like an FMV-style game, but instead of live-action footage the experience is told entirely through fully animated sequences, expressive characters, and stylized audiovisual storytelling. Theres no dialogue, subtitles, or text-based narration, just action, choices, and charm.
Youll work closely with a Narrative Designer, Artist, and Audio Engineer to bring these sequences to life in Unity. You'll implement branching logic, transitions, scene management, and custom playback systems using existing Unity tools, third-party assets, and custom additions you develop as needed.
This is a part-time, remote role. It would be a great fit for developers early in their careers with relevant experience, or more experienced candidates looking for a supplemental income.
Responsibilities
Implement branching sequence logic and scene flow in UnityHandle playback, transitions, and conditional logic for animation-based storytelling
Collaborate with the team to ensure choices are readable and impactful through visuals and sound
Integrate third-party Unity assets to streamline development
Support UI functionality for menus, choices, and light user interaction
Work iteratively based on feedback from creative leads and designers
Help ensure story sequences feel smooth, responsive, and emotionally clear
Maintain good self-QA practices and ensure the project is optimized for lower-end platforms
Qualifications
1-2+ years of Unity (C#) experience or a strong portfolio showcasing relevant interactive content
Experience working with Unity animation systems, timelines, and/or cinematic sequences
Understanding of how to structure branching logic and transitions between scenes or clips
Ability to follow direction and collaborate closely with creative leads
Good communication skills and comfort working in a remote, async-friendly team
(Less experienced candidates may be considered if they demonstrate practical skills, adaptability, and a portfolio that shows strong potential)
Bonus Points
Prior experience with CYOA, FMV, or animation-driven storytelling games (familiarity with text-based narrative games is also a pro).
Familiarity with Unitys video/animation tools or similar systems
Experience with relevant Unity tools/assets (Adventure Creator, Charles Engine FMV, interactive novel editor tools, etc.)
A strong eye for audiovisual pacing, clarity, and emotional storytelling (storyboarding, animation, and similar experience helpful).
Experience integrating and managing third-party Unity assets
Experience with text-based interactive fiction tools (Ink, Yarn Spinner, etc.) is also a solid bonus point, demonstrating understanding of interactive fiction content creation, though we don't plan to use them directly for this project since there's no text, just audio and visuals.
Contract Terms
Type: Independent Contractor Agreement (ICA)
Hours:
Part-Time (10-20 hrs/week), flexible schedule
Rate:
$20-35/hr USD, depending on experience and skills
Trial Period:
Initial one month evaluation phase
Contract Duration:
Project-based, with potential for extension
Perks & Culture
Remote work with flexible schedulingUnique, highly visual project with strong creative direction
Small, collaborative team focused on quality and charm
Supported by a major content creator with built-in marketing reach
Opportunity to grow with a series-driven project and gain experience in interactive storytelling
About GameName LLC
We're a creatively unhinged indie studio focused on making memorable, hilarious, and high-quality games. We believe in small teams, clear vision, creative experimentation, and efficient execution.
Our mission? To create legendary tales among friends.
A short personal intro plus your answer to this question:
Why are you a great fit for this role and this type of storytelling?
Your resume and any relevant links (LinkedIn, portfolio, credits, etc.)
A Unity project that showcases your work with animation, scene flow, branching logic, or interactive storytelling. Please be specific about what you built and why its relevant.
We're a creatively unhinged indie studio focused on making memorable, hilarious, and high-quality games. We believe in small teams, clear vision, creative experimentation, and efficient execution.
Our mission? To create legendary tales among friends.
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