Posted
This job posting has already expired. However you can check our other Remote Design Jobs.

UI/UX Designer

Posted: almost 2 years
Design
Freelance
Senior
Dependent on knowledge, skill, experience level and location.
Between GMT-4 and GMT+3.
Fundamental Info
  • We agree with 99% of Earth's population that Earth is round.
  • We are a premium AA+ Indie that has all the elements to become a highly recognized IP. 
  • 70% of team is located in the European Time Zones
  • We are looking for candidates that can start in July or August
  • Job Type: always Remote, ranging from 80-150 hours per month 
  • Freelance Contract: part of current and future project(s)

How to Apply 

Please introduce yourself and send your resumes & portfolios to contact@FlatterThanEarth.com with subject header:

(RGJ) Your skill level - UI/UX Designer - Full Name - Current Location

For skill level choose: Student, Intern, Junior, Regular, Senior, Lead, Director or Studio/Team
RGJ = Remote Game Jobs

To help us understand your perspective, if you can and want to please mention:
  1. When do you prefer to start.
  2. Do you prefer part-time or full-time.
  3. Your freelancer rate range (Indie vs big studio)
  4. Your game industry work experience (years).
  5. Your UI/UX portfolio.

Your Role

As a UI/UX Designer you would immerse yourself into the style & world of Theater & Puppets. Together with our Art Director and Design team you would create a UI & User Experience suited for a fun, quirky and unusual game.

Skills & Requirements
To thrive as a UI/UX Designer at Flatter Than Earth you would have:
  • 3+ years as a UX/UI Designer in premium video games
  • Understanding of game UX flow and HUD systems.
  • Experience working with Programmers (that code your designs & solutions)
  • Ability to fill any role within the UX workflow pipeline, from concept, wireframes, prototyping (Sketch and/or Figma), user-testing, UI & visual design, spec delivery
  • Portfolio showcasing all stages of UX/UI product work
  • Demonstrable knowledge of current trends in design
  • Very good English communication skills; both written and verbal.

Nice to have:
  • Basic knowledge of Unity game engine

Duties:
  • Working with us to create something memorable :-)
  • Lead the UX/UI project from A to Z by creating a vision, methodological work, research practices, and standing up for design quality.
  • Maintain and enhance our approach towards interface design and user experience of games.
  • Create and implement the most appropriate user experience
  • Create the User Interface (UI), with a cohesive look & feel.
  • Examine competitive products to keep abreast of current design trends
  • Show efficiency in self-managing time with minimal instruction. Be accountable for the timely and accurate completion of all deliverables
  • Demonstrate self-sufficiency and ability to think independently to concept and create art for a UI/UX part of the project that is not fully defined
  • Drive communication and collaboration between key departments towards the approved designs. Set priorities and objectives together with the production team.
  • Evolve designs and prototypes based on playtesting and feedback.
  • Assist in advocating best practices.
  • Attend and strongly participate in designer meetings.
Job Expired

About Flatter Than Earth

About Flatter than Earth:
We are an international indie studio, with talent hailing from three continents and six countries. Our team is a unique blend of fresh talent and seasoned industry professionals with backgrounds in major studios like Riot and Netflix. We are committed to designing games with a keen focus on accessibility and connecting with a global audience. Our dedication and passion is evident in our work.

Visit us at:

This job posting has already expired. However you can check our other Remote Design Jobs.

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