This job posting has already expired. However you can check our other Remote Design Jobs.

UI/UX Designer

Posted: about 1 year
Dependent on knowledge, skill, experience level and location.
Between GMT-4 and GMT+3.
Fundamental Info
  • We agree with 99% of Earth's population that Earth is round.
  • We are a premium AA+ Indie that has all the elements to become a highly recognized IP. 
  • 70% of team is located in the European Time Zones
  • We are looking for candidates that can start in July or August
  • Job Type: always Remote, ranging from 80-150 hours per month 
  • Freelance Contract: part of current and future project(s)

How to Apply 

Please introduce yourself and send your resumes & portfolios to with subject header:

(RGJ) Your skill level - UI/UX Designer - Full Name - Current Location

For skill level choose: Student, Intern, Junior, Regular, Senior, Lead, Director or Studio/Team
RGJ = Remote Game Jobs

To help us understand your perspective, if you can and want to please mention:
  1. When do you prefer to start.
  2. Do you prefer part-time or full-time.
  3. Your freelancer rate range (Indie vs big studio)
  4. Your game industry work experience (years).
  5. Your UI/UX portfolio.

Your Role

As a UI/UX Designer you would immerse yourself into the style & world of Theater & Puppets. Together with our Art Director and Design team you would create a UI & User Experience suited for a fun, quirky and unusual game.

Skills & Requirements
To thrive as a UI/UX Designer at Flatter Than Earth you would have:
  • 3+ years as a UX/UI Designer in premium video games
  • Understanding of game UX flow and HUD systems.
  • Experience working with Programmers (that code your designs & solutions)
  • Ability to fill any role within the UX workflow pipeline, from concept, wireframes, prototyping (Sketch and/or Figma), user-testing, UI & visual design, spec delivery
  • Portfolio showcasing all stages of UX/UI product work
  • Demonstrable knowledge of current trends in design
  • Very good English communication skills; both written and verbal.

Nice to have:
  • Basic knowledge of Unity game engine

  • Working with us to create something memorable :-)
  • Lead the UX/UI project from A to Z by creating a vision, methodological work, research practices, and standing up for design quality.
  • Maintain and enhance our approach towards interface design and user experience of games.
  • Create and implement the most appropriate user experience
  • Create the User Interface (UI), with a cohesive look & feel.
  • Examine competitive products to keep abreast of current design trends
  • Show efficiency in self-managing time with minimal instruction. Be accountable for the timely and accurate completion of all deliverables
  • Demonstrate self-sufficiency and ability to think independently to concept and create art for a UI/UX part of the project that is not fully defined
  • Drive communication and collaboration between key departments towards the approved designs. Set priorities and objectives together with the production team.
  • Evolve designs and prototypes based on playtesting and feedback.
  • Assist in advocating best practices.
  • Attend and strongly participate in designer meetings.
Job Expired

About Flatter Than Earth

To the delight of Paris Festival attendees, our game was available to play. 
9 out of 10 players finished our vertical slice (full 30 min) and had many very positive comments.
Here are is a sneak peek of what was played: Once Upon a Puppet (website)

We are offering You
  • To be a very important part of the development of Once Upon a Puppet a puzzle-platformer game with many elements that make for a memorable experience in this genre.
  • Be Indie and away from corporate bureaucracy and a heavy chain of command that slows down decision making & creativity.
  • Be part of the core team, you will not be a cog in a machine, your voice will be heard & important.
  • Your creativity will not be limited by corporate processes, only self-limited by "blue-sky" yet realistic ideas that enhance the fun and do not kill scope.
  • You will work remotely and manage your own time & location to focus.
  • Choose when you want to take a day off or have a longer vacation.
  • We at FTE heavily promote a culture free from crunch. Do not do it, it can have terrible effects.
  • Other team members will be glad to teach you or learn from you.
  • Your input will have an effect on the project and its final form.
  • If wanted, representing the game, team & company at game dev. events.
  • You will feel you are responsible and a true owner of the game you are making.
  • You are learning and evolving with us, Flatter Than Earth, a team & company aiming for big things.

At Flatter Than Earth, our mission is to create whimsical video games that triple A studios do not dare to make. 
We're a multidisciplinary, fully remote team that’s passionate about creating video games and help players have fun. We thrive on innovating new solutions to old challenges and we seek to rethink how interesting themes (like theater & puppets or music) can merge into games that speak to the heart, mind & soul.

Our current project, Once Upon a Puppet aims to capture the attention and unleash the imagination of gamers of all ages.

Our core values are:
They are few, but they are strong. From creating processes to decision-making and finding the right team-members, we build & see our 5 core values in every thing we do.
  • Independence. Others can trust that you’ll be organized, pro-active and deliver what you agreed to and vice versa.
  • Mastery. You love what you do and care deeply about the quality of your work. You’re continuously learning and pushing yourself to expand your abilities further. You're never satisfied with the status-quo.
  • Communication. Your communication is spontaneous, clear, concise, and engaging whether you're explaining a complex idea or providing feedback to a teammate.
  • Ambition & Balance. You aspire to put a dent into the gaming industry. To do this, you set high standards for yourself and those around you. The time you spend on work isn’t measured by quantity, but by quality.
  • Impact. You're able to take a bird's eye view to pinpoint and then solve issues that have a high impact on our players, our team, and our company. You're committed to the health and success of both your teammates and Flatter Than Earth as a company.
We at Flatter Than Earth THANK YOU and are looking forward to hearing from You! :-)

This job posting has already expired. However you can check our other Remote Design Jobs.

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