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Technical Game Designer

Posted: over 1 year
Design
Freelance
Mid-Level
Dependent on knowledge, skill, experience level and location.
Between GMT-4 and GMT+3.
Fundamental Info
  • Position is strongly focused on working with Gameplay Mechanics in Unity.
    • A chisel approach and not a hammer is now required when working with our current game mechanics
    • Excellent theories must be 101% supported by practical & bug-free application inside Unity  
    • An engineer is not what this position requires
  • We agree with 99% of Earth's population that Earth is round.
  • We are a premium AA+ Indie that has all the elements to become a highly recognized IP. 
  • We are looking for candidates that can start in July or August
  • Job Type: Always Remote, 140-160 hours per month or less, if that is your preference.
  • Freelance Contract: Duration unlimited, core team member (current + DLC + future game(s))
  • Salary: Dependent on knowledge, skill, experience level and location.
  • Working with team members from around the globe. Ranging from GMT-4 to GMT+3.

How to Apply 

Please introduce yourself and send your resumes & stylized portfolios to contact@FlatterThanEarth.com with subject header:

[RGJ] Your skill level - Tech. Game Designer - Full Name - Current Location

For skill level choose: Student, Intern, Junior, Regular, Senior, Lead, Director or Studio/Team
RGJ = Remote Game Jobs

To help us understand your perspective, if you can and want to please mention:
  1. When do you prefer to start.
  2. Do you prefer part-time or full-time.
  3. Your freelancer rate range (Indie vs big studio)
  4. Your game industry work experience (years).
Add the GDPR consent: I hereby give my consent for the information provided on this form to be held on computer or other relevant filing systems in accordance with the GDPR 2022.

If you are a good fit, then a follow up email will be sent your way.


Your Role

As a Technical Game Designer that is part of our core team, you would immerse yourself into the core elements & feel of our IP.
You would be responsible for practical game mechanics & ideas that connect to our pillars. 
With the help of our programmer, your theories will have to communicate their intentions in-engine. 
A very hands-on/in-Engine approach is required. Ground breaking theories are not ideal for the current stage of production (Alpha).

We are very much looking forward to improve current mechanics with you for the current core game, upcoming DLC and future game(s).

At Flatter Than Earth, you’re not "just" a designer. You’ll use your knowledge of player psychology, technical know-how, sensitivity, creativity, and strong interpersonal skills, to collaborate in a cross-functional team to create a very playable & memorable theatrical world of puppets.


Skills & Requirements
To thrive as a Technical Game Designer at Flatter Than Earth you would have:
  • 3+ years of game design experience with particular expertise on systems and mechanics.
    • Good technical, in-engine game mechanics abilities (best: Unity 3D)
    • Student & personal work is not ideal exp.
    • Team work experience is a must. Solo development is not ideal exp.
  • 1+ years of development & design experience within the platforming & puzzle genres.
  • Strong technical skills, ability to be a hands on in-engine technical designer
  • Theoretical only designers please do not apply
  • Experience in launching a game. A minimum of 1 shipped title as a designer.
  • Ability to pitch game concepts clearly and effectively.
  • Affinity for the puzzle and platforming game audience, and an appreciation of its different player types, motivation and needs.
  • Excellent balance, tuning, and polishing skills.
  • Very good English communication skills; both written and verbal.

Duties:
  • Pursue Unity engine prototypes that demonstrate and test gameplay mechanics and systems.
    • Work with our gameplay programmer to create & develop functioning mechanics
  • Deconstruct new and existing mechanics and systems in order to be able to iterate and improve gameplay with specific improvements/outcomes in mind. 
  • Take design ownership over mechanics and systems.
  • Drive communication and collaboration between key departments towards the approved designs. Set priorities and objectives together with key stakeholders.
  • Evolve designs and prototypes based on playtesting and feedback.
  • Assist in advocating best practices.
  • Attend and strongly participate in designer meetings.
Job Expired

About Flatter Than Earth

About Flatter than Earth:
We are an international indie studio, with talent hailing from three continents and six countries. Our team is a unique blend of fresh talent and seasoned industry professionals with backgrounds in major studios like Riot and Netflix. We are committed to designing games with a keen focus on accessibility and connecting with a global audience. Our dedication and passion is evident in our work.

Visit us at:

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