Posted

3D Environment Artist

Posted: almost 4 years
Art and Animation
Full-Time

Cyan is looking for an experienced 3D Environment Artist who is highly collaborative, communicative, and self-motivated. The ideal candidate will be responsible for producing raw assets, developing polished game spaces, and maintaining a high level of quality throughout. 3D Generalists with proven excellence using Unreal Engine 4 are preferred.


Most Artist opportunities at Cyan are preferred to be full-time, in-studio positions. Given the current COVID-19 situation, all Cyan employees are currently working-from-home. The same would be true for any potential new hires, at least until we are able to re-open the office. We will only consider remote/contract work for the most exceptional candidates.


Benefits:

  • Competitive Salary
  • Medical Benefits
  • Creative, Collaborative Work Environment
  • Flexible Vacation Policy
  • Company-Subsidized Learning Resources
  • Personal Peripheral Stipend

Position Responsibilities:

  • Produce game-ready assets through the production pipeline including but not limited to: - High/Low poly modeling
    • UV unwrapping
    • Texture map baking authoring
    • Modular scene assembly
    • Lighting
    • LOD/Optimization
  • Work collaboratively, under the guidance of the studio Creative Director, Development Director, Art Director, and other members of the Art, Programming, and QA teams to help make the workflow as efficient and productive as possible.
  • Learn & utilize custom toolsets and workflows specific to the requirements of the project.
  • Maintain flexibility and a positive attitude while working on a wide range of tasks.
  • Informally mentor/advise other art team members (as the need arises).
  • Take ownership of assets/areas produced, and make revisions as necessary.
  • Be conscious of production schedules, and be responsible for meeting milestone deadlines.

Essential Requirements:

  • 4+ years of experience in content creation for games.
  • Advanced proficiency in DCC packages such as ZBrush, 3DS Max/Maya, etc.
  • Fluency in modern game-art production methodology and techniques.
  • Strong visual eye for composition, lighting, and detail/polish.
  • Ability to work with minimal direction, take initiative, and adapt to evolving project needs.
  • Excellent communication skills. Responsive and timely both in person and when written.

Ideal Candidate Qualifications:

  • Proven Unreal Engine expertise.
  • 3D Studio Max expertise preferred.
  • Previously shipped commercial game titles on multiple platforms.
  • Familiarity with SVN (or similar version control systems).
  • Previous experience in Adventure, Puzzle, and/or First Person game development.
  • A passion for Art and Games.

NO FILE ATTACHMENTS WILL BE REVIEWED! Please provide all relevant portfolio work and resume/CV documents in easily-accessible web-based resources. (Websites, online portfolios, embedded YouTube videos, etc.). Applicants without a link to their portfolio/website WILL NOT be considered.

Job Expired

About Cyan Inc

In 1987, brothers Rand and Robyn Miller started a new company called Cyan, Inc. and released a new kind of children’s software they called The Manhole. It was a simple, whimsical, black & white world to explore, with very little to get in the way of the journey. It was well received by children of all ages. The brothers followed up with Cosmic Osmo and Spelunx – two more rich, whimsical, non-threatening worlds for children to explore. The products were heralded by critics receiving rave reviews and countless awards, including Best New Use of a Computer by the Software Publishers Association.


In 1991 Cyan began work on Myst, a project that would take everything they had learned about making worlds and use it to create a truly unique experience for an older, more sophisticated audience. The goal was to create a new kind of experience that felt more like a place than a game. There were some dramatic breaks from traditional gaming – no dying, no shooting, no starting over, no inventory, and it would require a CD-ROM drive. Myst was about finding yourself lost in a world and simply exploring, understanding and becoming part of the story — and the public response was nothing short of phenomenal. Sales for Myst and its sequel Riven have exceeded 12 million units worldwide making them the best selling computer games of the last millennia.


After five products in the Myst series, Cyan turned its attention to making an exciting new kind of Myst world, a never ending world that would allow players to explore together. Uru (Myst Online) made use of a broadband internet connection to allow players to join the adventure of a lifetime in the caverns of D’ni. It spawned a thriving community and is still available to explore for free.


Cyan continues to draw on their past as they dream into the future. The mobile platforms are wonderfully personal ways to experience many of the original Cyan products, and a few new products have been added to the mix. In 2016, Cyan released Obduction, a sci-fi puzzle adventure game that harkens back to the experience of Myst – but with characters, stories, and environments that are all new and unexpected. And now Cyan is currently building Firmament — an entirely new product that Cyan will share more information on soon.


It’s been a long journey, not an overnight success. And we wouldn’t have it any other way.


Cyan is located on the northern outskirts of Spokane, Washington, about 119 trillion miles from the nearest habitable planet.


Cyan Inc

Company Website

United States of America

Jobs Posted: 0


 

Related Jobs

Cyan Inc

Company Website

United States of America

Jobs Posted: 0