Posted

Senior Lighting Artist (Unannounced Project)

Posted: 2 months
Art and Animation
Full-Time
Senior
$73,580-$135,440
We are open to remote work from the following states: AZ, CA, CO, FL, GA, ID, IL, MD, NC, NY, OR, TX, UT, WA and WI or onsite/hybrid/flex at our office in Bellevue, WA.
We are looking for a seasoned Senior Lighting Artist who thrives on collaborating across disciplines and es the game experience at the forefront of their work. Your keen eye for visual fidelity, optimization, and pushing the boundaries in lighting allows you to enhance the player experience to its fullest potential.

WHAT YOU’LL DO 
  • Work with Art and Design to create high-quality compositions through lighting to evoke emotional and memorable experiences. 
  • Own and generate optimized, high-level, quality lighting. That supports and unifies environments, creatures, and characters with an understanding of gameplay implications.  
  • Ability to push the artistic and technical process concerning lighting.  
  • Work across disciplines to establish standardizations for lighting and to create a high level of lighting that enhances the gameplay experience.  
  • Manage lighting techniques and assets to fit within product budgets. 
  • Stay informed on UE5 advancements in Lumen, Nanite, and other key features directly related to lighting. 
  • Confidently own the lighting of this game through proactive collaboration and communication with other stakeholders, and through scheduling as well as setting expectations for lighting-related deliverables. 
WHAT YOU’LL NEED TO BE SUCCESSFUL 
  • Minimum 5+ years of experience or shipped at least one AAA game title as a Lighting artist in UE4. 
  • Experience in lighting expansive open worlds 
  • Your portfolio should demonstrate skill in physically based, high-quality lighting, as well as a strong understanding of color and composition. 
  • A high-level understanding of real-time lighting technology (indoor/outdoor, dynamic lighting, static lightmap baking, etc.) 
  • Can use internal tools to solve technical problems and improve performance, and work with TA and programmers to develop new tools and pipelines. 
  • Closely partner in an iterative work environment with other disciplines, including creative leadership, environment artist, VFX, surfacing, design, tech art, and engineering, to craft lighting that supports the art vision and gameplay experiences.  
  • Ability to deliver high-quality work under normal production constraints.  
  • Willingness and ability to master new tools, workflows, and pipelines.  
PLUSES 
  • Experience working in Unreal Engine 5, Lumen, and Shadow Maps.  
  • Experience with both stylized and realistic light settings. 
  • 1 or more AAA shipped titles.  
  • Self-motivated, high attention to detail problem solver, with strong written and verbal communication skills.  
  • A degree in art or another relevant field.
Job Expired

About ArenaNet

We’re ArenaNet— and we’ve created a studio that makes online worlds infused with innovation, hand- crafted excellence, and creative passion. We’re not the only ones who share this passion; gamers have purchased over 3 million copies of Guild Wars 2 since launch, and players and press have consistently called it one of the best MMOs of all time.

Our studio is built on a foundation of innovation, community, and hand-crafted excellence. We’re unlocking the true potential of online roleplaying with game-changing titles like the revolutionary Guild Wars 2. The status quo isn’t good enough for the dedicated worldwide community of GW2 players, which is why we question industry conventions and demand more from ourselves as developers.


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ArenaNet

Company Website

United States of America

Jobs Posted: 0