Technical Animator

Posted: over 1 year
Art and Animation
Contract
Mid-Level
As our studio operates on core hours of 10AM to 2PM ET we will not accept candidates beyond UTC +2 or UTC -8.
About Us
Afterburner Studios was formed in the summer of 2018 by three veteran game devs who were feeling burned out in more traditional development. Our debut title, Dreamscaper, an action roguelike with a lucid dreaming twist, launched in 2021. Since then it has gone on to reach over 600,000 players with an 89% positive rating on Steam.

Our next project is a larger, more ambitious title in the AA space – a science fantasy 3D action Metroidvania blending classic elements with new twists. We’re looking to expand our team with motivated individuals that are excited to work in a small, fast-paced indie studio, in order to make a big impact on our next game.

The Job
We are seeking a talented and ambitious 3D Technical Animator to work with us on a contract basis. You will be critical in bringing our characters to life, primarily focused on rigging, with opportunities for gameplay animation. You will collaborate closely with other members of the team on the design and art side to create a variety of humanoid and creature rigs. This role will require working knowledge of Unreal Engine to test and validate your work.

We’re looking to form long-term relationships with contractors as we anticipate a multi-year project.

As our studio operates on core hours of 10AM to 2PM ET we will not accept candidates beyond UTC +2 or UTC -8.

Responsibilities
  • Work within our established pipeline to rig new characters, ensuring animation compatibility across rigs.
  • Identify pain-points and improve previous technical processes on the animation side.
  • Work in-engine to implement rigs and script solutions to problems when necessary, leveraging our tooling.
  • Collaborate with our engineer for any highly technical animation work that comes up.
Requirements
  • A strong demo reel or portfolio showcasing your technical animation chops (particularly character and creature rigging).
  • Strong proficiency in Maya.
  • Working knowledge of Unreal Engine’s animation systems.
  • Understanding of animation principles, body mechanics, motion and character performance.
  • Strong communication and collaboration skills, with the ability to work effectively within a small, multidisciplinary team.
  • An openness to both giving and receiving feedback, in order to iterate quickly on solutions, identify problems, and ultimately achieve the best possible results.
  • Creative problem-solving skills and adaptability to changing requirements.
  • Highly self-motivated and proactive, you thrive while working without supervision.
Bonuses
  • Keyframe animation experience and skills
  • Experience with Rapid Rig
  • Experience with Advanced Locomotion System in UE4 / 5
  • Both humanoid and creature experience.
  • Familiarity with perforce.
How to Apply
Please submit your resume (or linkedin) and a link to your portfolio to ian@theafterburnerstudios.com with the title of the job you are applying for in the subject line.

We look forward to connecting with you!
Job Expired

About Afterburner Studios

We founded Afterburner in the summer of 2018, ready to try a new approach to making games outside of the large studio system. Our focus is to make evocative action experiences that put fun first.

Our debut title, Dreamscaper, launched in August of 2021 first on PC and Switch, then Xbox and Gamepass the following year. Since release, Dreamscaper has reached over 600,000 players and has garnered critical praise, holding an 89% positive rating on Steam with over 2,000 reviews and an averaged metacritic rating of 81.


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