We are looking for a passionate designer that would become a member of our core team. As a core team member you are able to set yourself and the studio up for long-term success.
We are looking for an avid gamer with a versatile gaming history and extensive experience in game development under their belt but is still hungry for more. Someone that truly cares about making enjoyable experiences for players and ensures we iterate in the right direction.
As we are striving to make games that we are passionate about and can be proud of, we expect the same from others in our team to foster a studio that delivers greatness to our players. In your role as Lead Designer you will work with leadership and carry the responsibility of gameplay, level and encounter design as you and your team grows
You will join our fully remote team and work self-driven with a heap of responsibilities that you know how to juggle in a remote and asynchronous environment. We are utilizing a 4-day workweek from Monday through Thursday.
Who you are:
- Visionary Designer: You perceive the game’s vision in its entirety including levels, encounters and gameplay. You envision the experience you intend the player to have.
- Analytical Gamer: You play games with a passion and you peak behind the curtain, analyzing them until you fully get the game / genre.
- Hands on: You enjoy being in the engine and get your hands dirty while tweaking gameplay and encounters until they feel just right.
- Communicator: You seek communication with team mates pro-actively and you excel at communicating as you move.
- Pragmatic: You enjoy working ad-hoc without long processes and you thrive in an environment with constantly emerging opportunities and challenges.
Some of your role:
- You will analyze the genres we operate in and determine what games are worth taking inspiration from.
- You will work with leadership to develop design visions and player experiences we want to see in the games we are making.
- You are able to build authentic cohesion between systems and features to create a well rounded gameplay flow.
- You will tweak gameplay values, configure NPCs and design levels to shape the game loops for our games.
- You will become a leader & manager for creative members of the team as we organically grow beyond the core team.
- You will work with the rest of the team to determine what our games should be and how to find the fun.
Desired Skills:
- You have experience tweaking diverse types of game content: levels, skills,NPCs in a game engine (preferably Unreal Engine 5).
- You have managed / led design team members of gameplay, level and/or encounter before and know to set them up for success.
- You have an extensive and deep understanding of at least one game genre.
- You have experience with and examples of good game flow and game synergies that you created.
- You have experience working with version control (like Perforce, Plastic, etc.).
There is a 3 month probationary period to evaluate your fit for the team and role, after which your salary will be increased. The specific conditions of the probation period will be discussed with you during your interviews.