Part-time Community Manager

Posted: about 2 months
Community Management
Part-Time
Hourly rate range is $50 USD; 10-20 hours a week.
REMOTE US
We’re looking for a part-time Community Manager to help us grow our Discord community and manage our social media presence across Twitter/X and TikTok. We want to create a positive community—building deep, enduring connections that extend beyond our games and enrich people’s lives.

At 2weeks we’re a small team making games for the open web—we build fast, ship early, and work in public.

We’re looking for a part-time Community Manager to help us grow our Discord community and manage our social media presence across Twitter/X and TikTok. We want to create a positive community—building deep, enduring connections that extend beyond our games and enrich people’s lives.

This is a contract role. We currently anticipate 10-20 hours per week for an indefinite term (except where limited by local law).

Core responsibilities & objectives
  • Collaborate with studio leadership to develop, drive, and report on a community engagement programs and activities roadmap.
  • Engage with the community on a daily basis through social media channels—ensuring consistent, engaging, and on-brand content.
  • Track, measure, and report on community sentiment and growth.
  • Generate game-specific community feedback reports to help identify opportunities to drive player satisfaction and engagement.
  • Collaborate on studio communications and PR, especially during release windows.
  • Work closely with studio leadership to develop and scope planning to ensure reasonable development timeframes and work/life balance.
  • Model joyful collaboration, open communication, and a respectful, inclusive work culture.

Core traits (skills, knowledge, experience)
  • Proven experience as a Community Manager or similar role—ideally game industry related (2+ years).
  • Strong understanding of community engagement and social media management in the video game industry.
  • Experience creating social media content across a variety of platforms.
  • Experience tracking and reporting on community metrics and sentiment.
  • Experience building and maintaining safe and welcoming Discord communities.
  • Experience creating strategies to convert players into engaged community members.

Bonus (nice to have but not required)
  • Prior community management experience on early access games; pre and post launch.
  • Experience analyzing and reporting on engagement and other metrics.
  • Experience with content creation and editing tools (video, motion graphics, etc).
  • Design experience or comfort engaging w/design work. Everyone at 2weeks has the opportunity to propose games and is expected to jump into design discussions to help iterate and improve our games.

How to apply

Send us your resume/CV and additional relevant materials (portfolio, social media examples, etc)

If you don’t perfectly meet all of the qualifications, but you're convinced you can do this job, WE WANT TO TALK TO YOU, PLEASE APPLY.

This is a remote, contract role that is open to applications from North America.

Pay transparency information

The hourly rate range for this role is $50 USD; 10-20 hours a week.

About 2weeks

2weeks was founded in 2024 by Brandon Dillon and Richard Foge to create games on the open web for you and your friends. At 2weeks, we embrace rapid prototyping, experimentation, and working in public as our core development pillars.

Note to Recruitment Agencies:
2weeks does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party.
Job Expired

About 2weeks

Welcome to 2weeks, our new game studio! We’re a team of seasoned games industry veterans with a track record of leading prototyping and development at amazing companies like ArenaNet, Double Fine, Oculus, Santa Monica Studios, and Undead Labs.

At 2weeks, we embrace rapid prototyping, experimentation, and working in public as our core development pillars. Our aim is to create small, experimental prototypes at lightning speed and deliver them straight to you on the open web. This rapid development pace means you can look forward to a steady stream of exciting new games to try with your friends.


2weeks

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United States of America

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2weeks

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