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Posted over 2 years ago

Tech Artist- Unreal

Remote scopeRemote
Type · levelFull-Time
SalaryNot listed
SkillsNot listed
Responsibilities
- Handle technical art responsibilities in Unreal Engine
- Collaborate with gameplay programmers, Technical Director, and art team to implement systems

Requirements
- You have experience shipping a successful title built with Unreal Engine
- You have experience with Unreal's material system, VFX, and Blueprints
- You excel at working independently, without excessive structure or oversight
Listing ended

About Worlds

About Worlds
Worlds is a new remote-first studio from former veterans of Epic Games.

Founded in 2022 and backed by Griffin Gaming Partners (investors in Scopely, Marvel Snap, Frostgiant), we're pushing the limits of Unreal Engine to create PC titles defined by novel mechanics and graphical excellence.
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