Technical Animator 100% REMOTE

Posted: about 1 month
Art and Animation
Full-Time
Proximity to France time-zone preferred
Contract

Permanent Full-time /Freelance

Location

Remote or Hybrid

Job Description
Wolcen is looking for a passionate and talented Senior Technical Animator, interested in improving the animation pipeline and working within Unreal Engine 5, in our journey to develop our next unannounced project. 

The ideal candidate is organized and self-motivated and must work well with others, enjoy and seek out collaboration. You will work with multiple disciplines to identify effective solutions, you will serve as a communicator with the goal of ensuring all involved parties have a common understanding of the system and our shared goals.

What you will do as a senior technical animation at Wolcen :
  • Help the animation team define, create, and maintain pipelines and workflows for Character Art, Animation, Cinematics, Gameplay and Locomotion
  • Develop, test and maintain animation and asset tools to improve the efficiency of our rigging, deformation, and animation pipeline in Maya.
  • Utilize animation tools within the Unreal Engine 5 to achieve the best representation of our characters, weapons and props in game.
Skills and Requirements
  • A minimum of 4 years of technical animation experience
  • Comfortable wearing multiple hats and problem solving both in DCC and in Unreal Engine
  • Proficient with DCC tools such as Maya and Motionbuilder
  • Proficient with Python scripting in Maya 
  • Able to constantly  recognize inefficiencies and provide solutions
  • Possess the ability to  self manage, as well as communicate effectively and constantly  with multiple departments 
  • Proactive and interested in taking on new challenges
Would be nice to have: 
  • Demonstrated experience creating animation blueprints, animation graphs and state machines in Unreal 5
  • Working knowledge of C++
  • Experience with motion capture and retargeting
  • Understanding of following: Auto rig systems, facial rigs, simulation setup, animation retargeting, motion capture pipeline, hair, cloth dynamic

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About Wolcen Studio

We are Wolcen Studio, an ambitious and expanding video game company headquartered in Nice, France, with talented colleagues across two European hubs. Formed in 2015 following the successful funding campaign of our first title, Wolcen: Lords of Mayhem, the company has subsequently grown from a handful of driven individuals to a full studio. Our flagship title Wolcen: Lords of Mayhem was fully released in February 2020, and the studio has been supporting the game with content and updates since. A second studio, Wolcen East in Bucharest, Romania, was formed in September 2020 to help deliver our long-term plans for both the game and future projects.


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