* This is a full time position. We are working remotely or hybrid so you are welcome to work from our office in Nice, FR, or remain fully remote if you prefer.
Wolcen is looking for a passionate and talented early career Technical Animator, interested in improving the animation pipeline and working within Unreal Engine 5, in our journey to develop our next unannounced project. You will work with multiple disciplines to identify effective solutions, be a strong communicator with the goal of ensuring all involved parties have a common understanding of the system and our shared goals.
What you will do as a Junior Technical Animator at Wolcen :
- Develop, test and maintain characters rigs.
- Take care of the character deformations
- Integration of the character assets into the game engine
- Help the animation team define, create, and maintain pipelines and workflows for Character Art & Animation Interact and collaborate with different teams (Art, Design, Code) to fulfill tasks according to production schedule and development needs.
Skills & Requirements
Qualifications & Skills :
- Proficiency with DCC tools such as Maya
- Good understanding of human/animal anatomy to be able to create accurate deformation on the character body for videogames
- Good Knowledge in skinning and rigging techniques in Maya
- Be adaptable, approachable, and positive in the workplace
- Mathematical and logical mindset
- Good written and verbal English communication as we are an international company
What could be nice to have:
- Working knowledge with Mel & Python scripting in Maya
- Working knowledge of C++
Understanding of concepts like: Auto rig systems, facial rigs, animation retargeting, motion capture pipeline
- Knowledge of engines such as CryEngine and Unreal Engine
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.