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I'm developing a game in UE4 where the player can transform between a dragon and a human at will. As a dragon, they have high mobility but combat is harder, while human the opposite is true. I want both combat and level design to encourage the player to switch forms often. The game has a low-poly/cel-shaded aesthetic.
I need you to be the level designer and environment artist. The first level you'd make is called the Sky Islands. It's an open world, collection of floating islands full of exploration & combat opportunities.
Feel free to download & compile the game yourself at: https://github.com/HadiSoufi/the-bear-and-the-broomstick
I need you to be the level designer and environment artist. The first level you'd make is called the Sky Islands. It's an open world, collection of floating islands full of exploration & combat opportunities.
Feel free to download & compile the game yourself at: https://github.com/HadiSoufi/the-bear-and-the-broomstick