Posted

Multiplayer Core Engineer

Posted: 29 days
Programming
Full-Time
Remote US / Canada

Multiplayer Core Engineer

San Ramon, CA or Remote US / Canada

Welcome to Striking Distance Studios!

Driven by people. Inspired by challenges. Relentless to deliver creative excellence.
At the intersection of art, design and technology lies Striking Distance Studios. We are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.

Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.

To us excellence is not a skill, but an attitude!

What we are looking for:
Striking Distance Studios is looking for a Core Engineer with Multiplayer experience to contribute across a variety of online game features and hardware platforms from desktop to console to help on an unannounced AAA Multiplayer project. There is a strong preference for this role to be onsite in our San Ramon studio. 

Responsibilities
  • Assist in implementing system-level and gameplay-supporting systems.
  • Optimize game code and systems.
  • Collaborate with technology director/architect on technical design and feature roll out.
  • Work across disciplines in maintenance, optimization, or refactoring of systems and pipelines.
  • Coordinate with leads to ensure smooth roll out of new features.
  • Create and maintain technical design documents.
  • Write clear, maintainable, portable, and highly performant code.
  • Adhere to team coding standards and best practices.
  • Foster a culture of open, honest, and respectful communication across all disciplines.
  • Be responsible for multiplayer gameplay performance – including bandwidth and latency optimizations.
Qualifications:
  • Bachelor's degree in software engineering, computer science, or equivalent.
  • At least 3 years of games industry experience and preferably 2 years or more in a similar role.
  • At least 1 year of experience with Unreal Engine.
  • Experience shipping games on current generation consoles (PS5, XSX, or Switch) and PC.
  • Fluent in C/C++.
  • Debugging and performance analysis skills.
  • Programming experience in multi-threaded or asynchronous workloads.
  • Understanding of low-level optimizations and core subsystems, memory management, cross-platform development.
  • Strong 3D math skills.
  • Experience with technical requirement certification (Sony, Microsoft, etc.) preferred.
  • Ability to be self-directed, focused, and detail-oriented.
  • Strong verbal and written communications skills.
  • A demonstrable love / passion for playing and making video games.
  • A highly communicative and collaborative disposition.
  • Online service integration experience.
  • Strong experience with Client/Server architectures.
  • Knowledgeable about network protocols: you understand the messages exchanged during communication over these protocols.
In California, the expected salary range for this position is $110,000-$140,000. The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.

Striking Distance Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. If you received an email and are unsure you can always email recruiting@sds.com


About Striking Distance Studios

LED BY DEAD SPACE AND CALL OF DUTY FRANCHISE VETERAN GLEN SCHOFIELD, the development team at Striking Distance Studios is hard at work on its first game, The Callisto Protocol, a single-player and story-driven survival horror game set in a prison colony on Jupiter’s moon Callisto.

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