Posted

Producer

Posted: 30 days
Production
Full-Time
£30k+
Remote Close to UK time zone (+/-2hrs)

Producer

Remote / Hybrid [Central London] (not crucial, but it is nice working in person now & then)
Employee (starts as soon as you’re available)
£30k+ (depends on experience. Salary-equivalent dayrate for applicants outside UK)
Fulltime (35 hour work week)


Trash Goblin


We are looking for

We’re looking for a passionate, organised and motivated Producer to help us build our studio into a world-beating, award-winning developer by making our lives easy, and helping us ship great games on time and on budget!
 
You’ll be a key part of a small and creative team, touching almost every aspect of the game and its development alongside an experienced, talented & friendly group of devs. We’re completely committed to building a company as diverse as the audiences we want to entertain, and will be really excited to hear from anyone who thinks they might bring a little something-something to our team.
 
You’re passionate about quality and processes - you recognise that production's job is to flex and support the needs of the team. You’re focused on the people you work with and the clients we work for. You’re a clear & open communicator, used to finding creative solutions. You're super organised. You’re great at managing your time and people.
 
We want to find someone who’ll be comfortably themselves with us, and make us all better developers as well as better people.
We’re after a candidate who
  • Has shipped 1 game. But we understand a lot of games don’t ship, so failing that...
  • Has worked on 1 or more games, with work they can demonstrate
  • Loves data, and knows how to make the most of it
  • Has demonstrable task tracking software experience
  • Has a special interest & skills in any or all of Production, Admin, HR, Ops
  • Modern/up-to-date skillset (sprints, kanban, workflows, etc)
  • Is self-motivated and great communicator
  • Willing to support junior members through feedback, mentoring and even teaching
  • Is excited to try things they’ve never done before
The Current Production Team
  • Executive Producer, who you would report to
  • Junior QA, who you'd frequently work alongside
  • Art, Design and Code Leads, who you'd frequently work alongside
Technology
  • We use Unity or Unreal for most of our games
  • HacknPlan for production/tickets/planning
  • Discord for our remote-first studio
  • Notion, Miro & Google Suite for documentation, business & admin
  • We don’t care what software you choose to use to get the job done, as long as it helps you get the job done to your best ability
Responsibilities
  • Guiding the team through sprints - to deliver sprint goals and milestones to the highest quality possible.
  • Liaise with clients to support their needs for deliverables, insight and data, and our ability to deliver
  • Empower us to support, build and grow the team constantly and sensitively; using data, process and intuition
  • You'll create, edit, triage and otherwise handle tickets and tasks within Hack N Plan
  • Managing your time and that of the team across multiple projects.
  • Define, build and own the Production workflow, building off our current processes to better support our teams' changing needs.
  • You’ll help us establish workflows, identifying and pushing for improvements
  • You’ll weigh our strengths and weaknesses as a team, and help us overcome or adapt to them
  • Contribute to pitch documents & external-facing assets
Things we can’t really budge on
  • Excellent at communicating in spoken and written English
  • Close to the UK time zone (+/-2hrs)
We respect your time
If we get to the point where we have several amazing candidates, there’ll be a test, and you will be paid to take it.
To be clear, we absolutely still want to hear from you if...
  • You don’t live in the UK - as long as you’re +/-2hrs of our time zone and are happy to work to match our core UK hours
  • You don’t have a degree
  • You think you’re too inexperienced for the role
  • You don’t hit all of the points we’ve called out
Benefits
  • Zero crunch
  • Pension
  • 28 days holiday
  • + Bank Holidays Off
  • + Birthday Off
  • + 3 days off for Religious/National/Seasonal Festivals
  • + 1 personal development day every month
  • Flexible Hours (core 9:30-4)
  • Remote working (though we have a shared office in London too!)
  • Social events
  • Membership in Tentacle Zone - events, talks and networking
  • Software and hardware budget

what we are about

Diversity
We’re really excited to hear from people who don’t fit the mould - be that geographical or socio-economic background, skin colour, neurodiversity and even professional history. Spent half your life as a landscape gardener and then became a great game dev? That’s epic!
 

More about Spilt Milk Studios

We’re a member of the Tentacle Zone, a shared workspace for game developers in central London, so if and when the need arises we have office space - but even so we work with people all around the world all the time, and with a mostly remote team anyway. We’re flexible! We run our work through discord, and are very community-focused. We have been running internships and placements for the past 3 years, and are heavily involved in multiple initiatives that promote diversity and mentoring in the industry. We’re passionate, mature, responsible, motivated and supportive.

More about the project(s)






We’re building a fantasy IP, across multiple games. We’re tremendously excited about the first one - TRASH GOBLIN - as the demo has been getting excellent feedback from players and publishers alike, and we're looking to self-publish in 2024! We’ve got a 5 game (10 year) plan and our ambition grows with each project we launch - we aim for this to be a globally recognised IP that spans more than just games, and is certainly not limited to just one genre. Getting to influence and steer something this ambitious is not a chance that comes around very often and we hope that you’re excited by this too.
 
Besides all that we regularly and fairly constantly work with student teams on industry briefs as part of their degrees, which you’d also be welcome to participate in. And of course now and then we do work for hire for a range of exciting clients on some amazing projects, which are all potential avenues for your expertise as well.
Job Expired

About Spilt Milk Studios

For the first decade of our existence, we acted like a traditional indie studio, going from idea to idea, opportunity to opportunity, and we had no small success doing so! An invaluable asset built over that time is our expertise and reputation. But now we're focused on the next ten years.
We're making games for a global audience, and are driven by an inexorable moral imperative around how we build this company, and the kinds of games we want to make.
Us: Community - Diversity - Curiosity.
Our Games: Wholesome - World-Building - Adventure.

These pillars guide us as we grow, nurturing people, processes & talent so that we leave the world a better place than how we found it. It's literally the least we can do.


Spilt Milk Studios

Company Website

United Kingdom of Great Britain and Northern Ireland

Jobs Posted: 0


 

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Spilt Milk Studios

Company Website

United Kingdom of Great Britain and Northern Ireland

Jobs Posted: 0