This listing has ended.Jobs stay on the board for 45 days. See the other remote Art and Animation jobs.
Posted almost 4 years ago

3D Environmental Artist

Remote scopeUK
Type · levelFull-Time
SalaryNot listed
Skills3D Environment Art, 3D Software, Substance or equivalent
18 month contract | Full-time remote position | | UK-based applicants only

As a 3D Environment Artist, you’ll be a key stakeholder in realising the stylistic vision for 3D environments in an unannounced original game with EA Originals. You'll focus on specific world biomes to really have an impact on creating a unique gameplay and storytelling experience for our players.

You will be working alongside the lead artist and concept art team to bring the game’s environments and world to life, while meeting goals related to our publishing Milestones.


What the role entails:

  • Developing modular 3D Environment assets in an industry standard 3D modelling package (3DsMax is preferred, but equivalent is fine)
  • Implementing and testing assets within the game engine to meet creative vision
  • Offering expertise in reviews, technical design discussions and production pipeline
  • Working with concept artists and design team to deliver 3D environmental assets and levels based on approved art direction
  • Communicating and collaborate with the animation and technical art teams to ensure environments meet a high visual standard in-game
What we'd like to see from you:

  • Relevant experience as a games 3D Environment Artist in a position of responsibility, working on shipped products
  • Proven ability to craft stylised assets, creating foliage and natural-looking elements
  • Ability to plan and deliver assets on-spec and within an agreed timeframe
  • Experience or enthusiasm for working with remote teams
  • Strong artistic eye for detail with knowledge of lighting, colour/shape theory and composition
  • Strong polygon modelling skills
  • Comfortable working in a 3d package (Max, Maya, or equivalent), Substance Painter (or equivalent), and Zbrush/Blender
  • Experience with Unreal Engine, especially importing and implementing assets and placing art in levels
  • Readiness to take ownership of areas of the game working with or without concept art
  • Desirable but not essential: Knowledge of sourcetree/version control; interest in environment design such as lighting/shaders/traditional art skills
Reporting:

The 3D Environmental Artist reports to and is managed by the Art Lead.


Listing ended

About Silver Rain Games

Silver Rain Games value flexibility and aim to create a safe space for our team  to explore and find their role within the game industry of today.

We welcome all levels of expertise and are always on the lookout to help develop new talent.
All jobs at Silver Rain Games

New remote jobs in your inbox. Daily or weekly, only the categories you pick, and no email on days with nothing new.