Senior Multiplayer Programmer

Posted: about 1 year
Romero Games is looking for a Senior Multiplayer Programmer to join our growing team on a full-time basis. You will help us create robust and efficient network client features in Unreal Engine to support our cutting edge multiplayer PC and console games. As part of a thriving independent development studio you will have a significant impact and contribute on multiple levels to the games we make.

This position is open to remote work for the right candidate.

  • Design and implement multiplayer client-side game code to support a variety of real-time multiplayer modes for a cutting edge game in Unreal Engine
  • Work with the coding team on best practices and policies for client/server development in Unreal Engine
  • Collaborate with fellow members of the development team to ensure all code matches the requirements of the game design with the technical constraints of the game engine
  • Plan and estimate schedules for the work required to implement features in a timely manner
  • Report directly to the Lead Programmer
Skills and Requirements
  • A proven track record of implementing networked multiplayer game code in Unreal Engine
  • A deep understanding of the Unreal Engine multiplayer game framework and how to architect Unreal game code for multiplayer
  • Experience writing robust client-side network code for communicating with backend services
  • A deep understanding of latency, bandwidth and client/server considerations for real-time multiplayer games
  • Proficient in C++ within the context of the Unreal environment
  • Knowledge of how to profile and optimize code for memory and performance
  • 5+ Years Professional Experience in the games industry
  • Excellent Communication and Organizational Skills
  • Professional experience with third-party multiplayer solutions such as Playfab
  • Console Development experience
  • Experience with multithreaded programming techniques

Job Expired

About Romero Games Ltd.

Romero Games is exclusively focused on developing FPS games. Our team brings decades of experience to the table with significant leadership roles on games like DOOM, Quake, Wolfenstein 3D, SIGIL, Far Cry, Watchdogs, Forza, Sniper Elite VR, The Division 1 & 2, Crysis and many others. We’ve been fortunate to craft genres and create great games, and we have learned powerful lessons from those that didn’t hit the mark, all of which makes us better developers. Our team has shipped over 200 titles individually and won as many awards, including multiple game-of-the-year awards and even a BAFTA Special Award. We are exceptionally passionate about games.

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