2D Character Animator
This role focuses on using traditional 2D character animation skills in a modern parts based/simulated 3d proprietary animation software system for an action fighting game. Responsibilities may include rigging and primarily animating stylized bipedal characters in various complex moves and locomotive cycles with some additional narrative content.
Key Responsibilities
- Character Animation: Animate 2D characters with expressive and dynamic movement, exaggerated physics, and precise timing tailored for game move sequences. Ability to work in a simulated 3d space demonstrating depth and overlapping elements and operate in a highly iterative environment to increase quality of deliverables.
- Character Rigging: Build and map a universal rig setup using specialized proprietary tools to ensure an efficient and reusable animation system
- Prop Motion: animate supporting prop assets used by characters and in the environment
- Fx: integration of animated Fx assets, inform system development and asset requirements
Required Qualifications & Skills
- Software Proficiency: Expert knowledge of related/similar animation software to ensure rapid learning and production of animation and to help inform ongoing proprietary tool and software pipeline and functionality upgrades.*Moho is the closest comp regarding rigging and mesh deformation but with an added dimensional part swapping component to simulate 3d
- Animation Foundations: expert knowledge of animation principles and the ability to adapt them to the technical requirements of the project style, gameplay and tool goals. Strong multi character interactions and posing/staging abilities desired.
- Iteration and teamwork: Willingness to iterate and improve including polishing the work of other animators. Support the refinement of the animation style guide for the project and maintain consistency throughout production .
- Technical Asset Management: Ability to organize and manage a complex part system within the character asset as well as support the development of a shared animation asset library
- Output: Maintain a production schedule with clear communication updates, and consistent deliveries