New Posted about 2 hours ago · Listing ends in 45 days

Experienced Gameplay Animator – 3+ Month Freelance Contract

Remote scopeREMOTE UK / Europe
Type · levelContract · Mid-Level
SalaryNot listed
SkillsMaya, Unreal Engine
We are looking for an experienced gameplay animator with practical knowledge of game development experience with high end keyframe third person combat and locomotion. Preferably with multiple shipped titles.

UK AND EUROPE BASED GAMEPLAY EXPERIENCED ANIMATORS ONLY PLEASE

This is a 3 month minimum freelance contract which we’re hoping will extend but unfortunately can’t guarantee anything at this time

We are a 4 day a week studio, we close every Friday.

Responsibilities

  • Create high quality, hand keyed animations.
  • Work with the project leads and collaborate with other disciplines to ensure the animations work as intended in the game.
  • Help with feedback and support less experienced animators
  • Work with both handkey and motion capture data.
  • Problem solve typical game dev issues.
Requirements

  • Minimum 5 years of experience in gameplay animation.
  • Previous experience in games development, with multiple shipped titles under your belt.
  • A demoreel demonstrating strong keyframe combat, excellent body mechanics and gameplay mechanics.
  • Capable of accurately estimating work and meeting deadlines.
  • In depth knowledge of Maya.
  • Experience in UE5 advantageous.
  • Be pleasant to work with, communicate well, understand briefs, meet deadlines.
  • Be accountable & responsible, a clear communicator and problem solver

Applications go directly to the studio. Mention Remote Game Jobs when you apply — it keeps the board free for candidates.

About Super Spline Studios

THE REMOTE ANIMATION DEPARTMENT

SPECIALISTS IN VIDEOGAME CO-DEVELOPMENT
NOW WITH 4 DAY WORK WEEKS!

Working on over 80 productions has meant we’ve had the pleasure of collaborating with a lot of great people in this industry. Working cross discipline, in many different styles, solving many of game dev problems along the way.

Our creative flair is backed up by our technical proficiency, allowing us to work smarter and be more cost-effective. Paving way for more creative choices and ultimately happier clients. We’re proud to have worked on projects for Disney, Sega, Epic, Namco, Frontier, Electric Square, Jagex and Sumo to name but a few.

Our “people first” approach is dedicated to making Super Spline the best place to work as an animator. We offer fully remote or hybrid positions, with a strict policy of zero crunch / overtime.  We run an annual profit share at rates way above industry average. We offer training subsidies with a personal career progression plan and structured time to execute it. We’re dedicated to a relaxed and open atmosphere, where we talk every day as a team.

So whether you need a full remote animation department at your disposal or a temporary scale up of your existing animation team, we’re only an email away.

Aron, James & Eoin

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