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Remote Art and Animation Jobs.
The role
The assignments may vary depending on the current needs of the project and can include animation, rigging-related work, mesh cleanup, and preparing characters for implementation in the game.
Example tasks
Creating high-quality hand-keyed animations for humanoid characters and animals- Combat, movement, idle, spawn, reaction, and character-specific animations
- Preparing and importing animations into Unreal Engine 5
- Working with animation retargeting and existing skeletons
- Fixing skinning, rigging, weight painting, and deformation issues
- Cleaning up and improving the topology of AI-generated 3D meshes
- Preparing meshes for rigging and animation
- Troubleshooting character and animation problems inside UE5
- Optimizing characters and animations for real-time use
What we are looking for
Strong experience with hand-keyed 3D character animation- Ability to animate both humanoids and animals
- Practical knowledge of Unreal Engine 5 animation workflows
- Good understanding of anatomy, weight, timing, posing, and movement
- Experience with topology cleanup and preparing imperfect meshes for production
- Understanding of rigging, skinning, skeletons, and animation retargeting
- Ability to work independently and solve technical problems
- Clear communication and reliability
To apply
Please send your application to contact@promortegames.com and include:
Your portfolio or showreel- Examples of humanoid and animal animations
- Information about your experience with Unreal Engine 5
- Your daily rate for an 8-hour freelance assignment
- Your general availability
- The software you normally work with
Please also mention whether you are comfortable working with existing, sometimes imperfect or AI-generated meshes and preparing them for production.