3D Environment Artist

Posted: about 4 hours
Art and Animation
Contract
Mid-Level
3D Environment Artist — Void Martyrs (Remote) 
We’re looking for an Environment Artist to help us ship Void Martyrs (planned release: 2027). Project is built in Unity and the role is fully remote for ~12 months from August 2026, likely beginning P/T and ramping up to F/T until launch.
The game: Trailer, Steam page

What you’ll do: 
• Set dressing large environments
• Creating props matching the game’s existing visual style 
• Environmental storytelling through composition and scene detail 
• Working with kitbashing and modular workflows 

We’re especially interested in artists who can make spaces feel lived-in, oppressive, strange, believable, or memorable through smart asset reuse and strong visual storytelling.

 Requirements: 
• Portfolio required (applications without portfolio will not be considered) 
• Strong understanding of environmental storytelling 
• Comfortable working within an established art direction 
• Experience with kitbashing / modular environment building 
• Able to work independently in a remote setup 

Remote / Time Zone: 
• Fully remote 
• CET-adjacent time zones preferred 
• Other regions are fine if there’s reliable overlap between roughly 10:00–15:00 CET 

Bonus points if you: 
• Have shipped games before 
• Can iterate quickly 
• Understand horror / sci-fi visual language
• Know how to optimize scenes for real-time performance 

If interested, send your portfolio and a short introduction to max@macncheesegames.com
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About Mac n Cheese Games

Remote studio based in Europe (CET). Check our website :D

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