The Game:
Lunacy is an indie game studio whose team is united by a shared passion for personal storytelling. Our current project is a narrative-driven 3rd-person 3D puzzle adventure game set in the Islamic Golden Age, which explores themes of grief and loss.
The Role:
We are looking for a VFX Artist with experience creating and editing Visual Effects with a strong creative/technical background. This Artist will be able to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving, and will be able to partner with multiple disciplines to meet the project’s needs.
Responsibilities:
• Create, implement, and polish VFX for environments and characters.
• Maintain a deep understanding of the mechanics of the game.
• Make sure the VFX are cohesive with the world.
• Develop in-engine/game Visual Effects within Unreal.
• Edit and implement pre-made VFX sourced from FAB marketplace.
• Understand custom toolsets and deliver assets within the confines of real-time engine constraints and programming demands.
Details:
• 3 months (12 weeks) full time contract
• Remote position with distributed team.
• Will work most closely with team members in UTC-7, UTC-5, and UTC+1.
• Note that we are an indie team and this is our debut game. Due to budget considerations we are most likely able to hire a mid-level artist but please apply if you believe you are a fit for the position and share your rate/expectations for a 3-month contract role.