Posted

WebGL developer

Posted: almost 4 years
Programming
Full-Time

Job description


LIV is looking for a confident, expert WebGL developer to help us build a rich, persistent world on the web.
 
Your work will contribute to changing how the world interacts with live streamed games, and we'll expect you to take pride in your work here, keenly learn and grow along with us.

If you feel like you'd be a great team fit, but don't meet 100% of the requirements, please apply anyways! :)

Job requirements


Quest:
  • Work closely with back-end team and CTO to build the underlying skeleton for our upcoming rich, 3D web platform.
  • Take ownership on delivering a 'Nintendo-polished' experience on the web.
  • Treat the front-end with the same care and attention as you would a game interface.

Quest Prerequisites:
  • Excellent written & verbal communication skills.
    • You need to be able to both give, and take critical feedback without ego.
  • Commitment to ongoing code quality maintenance & documentation.
    • If it's broken, throw it out and do better.
  • To be highly self-disciplined & directed.
    • May your commits be small and frequent.
  • A deep understanding of browser technologies.
    • We're talking lower level than <popular MVC framework>
  • Three or more years of professional working experience.
  • A deep understanding of WebGL and/or OpenGL and rendering on the web.

Buffs:
  • Experience with  OpenGL.
  • Experience with UI/UX Design and/or Interaction Design.
  • Be passionate about virtual reality, live streaming and/or games.
  • Have a degree related to Computer Science.
  • Have a portfolio of work that we can nose through.
  • Come from a background of live streaming and/or bulletin boards/forums.
  • Play any kind of games. Board games, VR games, tabletop RPGs, PC games... 
  • Own a VR headset.
Job Expired

About LIV

Who We Are

The LIV team consists of ex-competitive gamers, Twitch streamers, game developers and nerds who tried early VR HMDs and became convinced that VR is the future of interactive entertainment and esports.

And yet when trying to broadcast our adventures in VR, we found that the spectator experience is broken. The tools we use for traditional game broadcasting don’t cut it.

In VR your body is the controller, and that is part of the magic. You’re fully immersed, and unless we can show the player interacting with their VR environment, the audience is missing out on that magic.

And that’s how we got started — we wanted to level up the VR spectator experience. Today we’re in full swing, and if you’re as passionate about this as we are, there’s room for you too.


LIV

Company Website

United States of America

Jobs Posted: 0


 

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LIV

Company Website

United States of America

Jobs Posted: 0