Keen Software House is hiring Console Programmer (Remote Job)

Console Programmer 100% REMOTE

Posted: 26 days
We are looking for top talent
We are are looking for an experienced candidate for porting the game engine VRAGE 2.0 and games such as Space Engineers, or new, unannounced projects, to console platforms. Keen Software House is an independent international game development studio based in Prague, Czech Republic.

  • ​Skilled and experienced programmer (+5 years)
  • At least 1 shipped AAA title for consoles (XBOX, Playstation, Nintendo)
  • Knowledge of C# and C++ and their interoperability
  • Knowledge of various rendering systems (DirectX, GNM)
  • Knowledge of networking architectures
  • Able to apply results from low level performance and memory profiling
  • Intermediate English
  • Responsible, well organized, good time management
  • Friendly, curious, creative
  • Don´t be a C-player
Considered a plus:
  • Game development experience – hobby or professional
  • Experience with design patterns, unit testing, UI design
  • Advanced math and physics knowledge
  • Interest in science and space research
  • Avid gamer
  • Develop ports of Space Engineers and/or VRAGE with excellent performance, visual fidelity and stability
We offer:
  • International team
  • A friendly environment without a corporate approach
  • Work on already very successful games
  • Incentive system benefits – bonuses
  • Modern and comfortable offices in Prague (Orangeria – ) with coffee, tea, healthy snacks, and much more!
  • Unlimited home office
  • Possibility of (fully) remote cooperation, or a relocation package
  • 5 weeks of vacation
  • Unlimited sick days
  • Company breakfasts and other company events (BBQ, parties, workshops,…)
  • Dedicated time for studying
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About Keen Software House

 Keen Software House was founded in 2010 by Marek Rosa, it is privately owned and dictates its direction through team collaboration.

We believe that one of the strongest forces in the universe is the “need to create”: every time you build something out of nothing, every time you give shape and organization to something that has no structure – you are creating a miracle.

At Keen Software House we have two areas of interest:
  • independent game development: Space Engineers, Medieval Engineers, VRAGE engine
  • research and development in artificial intelligence

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