All applications to jobs@ironsightstudios.com will be reviewed.
Please include:
Game demo or video of an Unreal environment you have implemented sound for using engine audio
Your hourly rate
Responsibilities:
Collaborate with tech art lead and gameplay programmer to create a pipeline and define total scope for implementing immersive environment audio
Source and importing sounds into UE4, designing with engine audio tools, and placing audio cues to create open world horror soundstage for multiple maps
Assign sound interaction to material layers for footsteps and impacts to existing sound data tables
Assign AI and player character SFX to existing sound data tables
Attend a stand up Mondays at 1PM EST
Notes:
The project is using Perforce
Source audio should be from existing libraries; recording or foley skills are not necessary
This project is not using WWise or FMOD plugins
Blueprint experience is helpful
This is a start up indie company and this is our first game