Gameloft is hiring Senior Concept Artist (Remote Job)

Senior Concept Artist

Posted: 18 days
Art and Animation
Remote start, then move to Budapest, Hungary
Company Description

You've been working as a Concept Artist for a while and you are ready to work on something exciting and spectacular?
On games where millions of people worldwide will be admiring your work?
You're in the right place because Gameloft Budapest is looking for a Concept Artist.

About Gameloft Hungary:

Our studio has been operating in Budapest for more than 8 years, and our goal is to develop casual and semi-casual games that bring relaxation and fun to millions of users on a daily basis. Until now we worked on games like Iron Man 3, City Mania, Disney Getaway Blast and Dragon Mania Legends. The latter is one of Gameloft's most successful projects, with well over 50 million downloads!

What can you expect from us?

•  We are a 70-person game development studio in downtown Budapest
•  We have diverse backgrounds and we all love to work on our own games and ideas
•  You would work in a small agile team of 4-5 brilliant and professional concept artists where everybody’s inputs are valued
•  The team is international, and we have several foreign colleagues
•  Exercising your creativity when solving tasks is much appreciated
•  You may be working on games using famous brands such as Marvel or Disney.
•  We don't have many meetings :)

Why work for us?

•  We are creating awesome games enjoyed by millions of players worldwide
•  Our office is in the downtown area, Boráros Square. It is on the Pest side of the Petofi bridge, and can be easily reached by public transport. 
•  Good performance is always recognized, so if the game you're working on makes a profit, you will receive regular bonuses.
•  We have a flexible work schedule that can fit in most of your requirements
•  Never go to work on your birthday (you get extra leave for that day)
•  We value health, which is why all our employees benefit from a private health insurance plan. This includes free access to an unlimited number of specialist appointments, an annual health screenings, as well as flu vaccinations.
•  Every summer we have a studio wide team building activity (we've been to paintball, quad, soap box, of course, we always have a goulash goulash)
•  Every year we organize several Game Jams where we take care of the food and drinks and you can just focus on having fun alongside your teammates
•  Coffee, tea and fruits are always at your disposal
•  We have an Employee Assistance Program (legal, financial, life management and mental health services)
•  You'll also get a fitness pass which gives you access to all Life1 venues in the city

Job Description

What will you do here?

•   Create character concepts, environments and backgrounds in collaboration with the game designer and art director
•   Conceive the game interface and menus
•   Make sure that all the graphic assets have an unitary graphic aspect, in accordance with the game’s determined style
•   Work with the team to improve the production process and perform benchmarking
•   Cooperating with the designer and developer team

How are you going to work and when can you start?

•  You will work full time, 8 hours a day, with a declared employment contract.
•  You can arrive by 9 in the morning, but if that’s too early, no one will mention anything if you arrive before 10:30
•  Your direct lead will be the lead artist of the team, and the colleagues you work most closely with will be: other 2D artist, 3D Artists, Designers and Animators.
•  The sooner you can start, the better! Of course, if you have a notice period, we will wait for you

What will happen to you on the first day and in the first 3 months?

•  On your first day, we will introduce you to everyone on the team. The game’s producer will tell you more details you about the game you will be working on, while the lead artist will tell you what the artist team is currently working on.

•  Also on the first day you will receive your onboarding plan,  which gives you details about the things you will be doing and what’s expected of you over the next 3 months

•  Right from the start you will also find out who will be your assigned buddy, the colleague who will help you during your first few months to have a great time here. You can ask him anything at any time, be it things about the project or about what’s the best place to eat at in the area ( there are many cool places to eat at nearby)

•  During your trial period, we will continue to support you and give you feedback on your work. And of course, we’d love it if you also shared your opinion and suggestions with us. 


What are the qualifications I need for this position?

•  Strong knowledge of color theory
•  Excellent sense of color, the possibility to create well-balanced color palettes, an ease of transposing ideas into already decided colors
•  Outstanding drawing and composition skills
•  Knowledge of classical drawing and painting techniques
•  Ability to work in an already defined style
•  Skill with Photoshop or 3D development tools is a plus
•  3D modeling experience in low and high poly is a plus
•  Experience in texturing is a plus
•  Degree from an Art College is also a plus

Additional Information

What will happen when you apply?

You can apply with your English CV and with your concept artist portfolio. We will look at what you have created so far.
Please note that our system can't handle files that exceed 10 MB, so if your portfolio exceed the file limit, please upload it to eg. Google Drive or Dropbox and send us an access link.
If you have worked on your own on a game or applications, send us your link and we will be happy to check it out!
No cover letter is required. But if you usually play mobile, you can write down what :-)

At Gameloft, we believe in diversity, so no applicant will be discriminated against based on criteria such as gender, age, gender identity, religion, nationality, etc ...

Your CV will be reviewed by our lead artists, and if they find it relevant, one of our colleagues from HR will contact you.

Next there will be a home test, followed by a longer remote test and a chat with one of our HR colleagues and another one with one of our producers. They will give you specific details about the job and you can ask them anything you are interested in knowing about working here. As you will be in our studio, you will have a chance to look into the Gameloft environment and atmosphere as well.

The whole process usually takes 2-3 weeks, but in the current global situation it could be slightly longer.

If the test fails, we will notify you within 2-3 days. You will certainly receive feedback from us about the process, but you can also track the status of your application through our application system.

Anything else that might be interesting to know about the position?

Is it mandatory to play mobile games?
This is not mandatory, but playing mobile games can help you a lot when we’re brainstorming together about how to improve our games.

My English is poor, do I have a chance to get hired?
If you commit to bringing your English level to an acceptable level quickly, yes. English is useful for you both while working (for example most of our documentation is in English) and while communicating with our foreign colleagues. The company has an weekly English course, so it's up to you to improve your language skills.

Am I going to university. Can I go to lectures from time to time?

We are offering full-time jobs, but we can be flexible within certain limits. Several of our colleagues have done this already ( working here while attending university), so feel free to apply and we're happy to discuss the details!

Looking forward to hearing from you,
Kristóf Szabó
Gameloft Hungary
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