Founding Artist (3d)

Posted: 16 days
Art and Animation
Full-Time
Senior
$80,000 - $140,000 USD
Remote, but preferably with overlap with US and Canada work hours
why join us
  • You'll be our first full-time artist, helping define & realize our stylized, painterly art style from prototype to ship.
  • You're a 3D generalist who is excited about being scrappy & hands-on with a small team, on games that inspire teamwork & friendship.
  • We'll build with you: long term, you can grow into our Art Director or Principal 3D Artist for our games.
about double dusk

Double Dusk is a remote games studio making games in Unreal Engine 5 with a focus on friends-first cooperative teamwork. We aspire to create some of the best teamwork games ever made, and that starts with collaborating with great teammates! Learn more about us.

about you, must haves
  • You have experience in early-stage prototyping environments, building concepts and in-engine assets.
  • You are a 3D generalist who can help us realize our style in-game and take initiative on many aspects of the game’s art.
  • You have 3+ years of experience working as a senior or lead artist in games.
  • You can create textured, skinned and rigged environment and character models in low-mid poly geometry.
  • You have played a cooperative game or two in the last few months.
nice to haves
  • You have extensive experience working with Unreal Engine and/or in developing first-person games.
  • You have a breadth of proven skills in other domains to tap into such as game visual effects, animation, etc.
  • You have expertise or aptitude for giving art feedback to artists and contractors.
If this sounds like what you’d love to be doing, we can’t wait to hear from you. If you’re not sure that you exactly fit the above criteria, get in touch anyway. Alignment with our values is just as important as experience! 🙏

salary

Equal work, equal pay. We have a transparent salary policy: at all times you know exactly what everybody else at the company is being paid. We strive to pay at the 75th percentile of the markets we hire in. Everybody in the same role at the same level at the same location gets paid the same. 
Equity packages are adjusted based on how early you joined the company to compensate for volatility. There’s no negotiation, nor special backroom deals to get ahead. Compensation is standardized and made public to maximize fairness. We make yearly adjustments to everybody’s compensation to keep up with the market and inflation.
$80,000 - $140,000 USD depending on location and experience
0.1-0.6% of company equity as options vesting over 4 years

full time benefits
  • Unlimited PTO
  • Health, dental, vision
  • Pension & 401k contributions
  • Fund for educational training and games
  • Company offsites
  • Remote-first, we can pay locally in most countries, though benefits may vary.
interview process
  1. Application - you are here!
  2. Culture interview - Our goal is to explore your motivations to join our team, learn why you’d be a great fit, and answer questions about us (30min)
  3. Discipline-specific interview - You'll meet the hiring team who will evaluate skills needed to be successful in your role (60min)
  4. Take-home project - we assign you a test project that should take a few hours to finish. The work is similar to what you’d be doing day-to-day at the company. We then chat with you about your deliverable (2-8h)
  5. Work trial - we really like you, and we want to make sure this is a fit for you and the team. Work with us remotely on our product. We will compensate you appropriately for your time, or donate the same amount to charity if you’re unable to receive compensation. The work trial lasts anywhere between 5 days and 6 weeks, either full-time or part time. We’re happy to figure out an arrangement that works best for your schedule.
  6. Offer - yay, phew, you made it, welcome aboard, we can’t wait to work with you!

About Double Dusk

Double Dusk is a remote games studio making first-person games in Unreal Engine 5 that are focused on friends-first cooperative teamwork. Our model is to ship smaller games on PC and then dive into larger multi-platform, live service titles alongside our players. Our goal is to build a big, sustainable business that becomes a household name we’re proud of. It’s going to be a lot of work, but we wouldn’t have it any other way. Learn more about us.

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