About the Position
Please note, we are not interested in interns/fresh graduates at the moment.
Are you in search of a new project to join? Do you feel passionate about games, animation, and paying rent? Want to try doing it the INDIE way? Want me to stop asking questions? How about joining our team, and telling me that straight to my face!
We are searching for a shader specialist to join our team, to help bring concept artists vision into our game. Your first tasks will include working on terrain generation and tiling, shaders optimization, and general C# programming needed for units implementation.
About the Project
The game is a fantasy city builder-god game hybrid, set in an original fantasy world, where you cannot control your units directly, you have to motivate them to act. We are targeting a PC release first, then tablet/mobile. And no, no NFTs involved – it's an old-fashioned pay-to-get game model. You would be joining a 9-person team of artists and programmers, including 3 other programmers.
Position Type
Salary
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€4,500 - €7,500/month ( $5000 - $8400 ) (assuming 176 work hours/month)
Requirements
Must Haves
-
Industry experience
- C# proficency
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Shaders programming experience
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English level
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Unity experience
- Ability to work with the team and independently
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Good grasp of gamedev maths
These are real must-have requirements.
Nice to Haves
- 3d modelling experience
- Audio programming experience
- Good artistic sense
- Ability to speak DE/JP/ZH/KO/ES/PL
Normal Day
- Programming: 90% (70% new code, 30% maintenance)
- Meetings: 10%
Benefits
- Remote 100% (and will remain remote)
- Startup atmosphere, small team (9 people)
- Elastic working hours
- No micromanagement, just tasks to be completed after establishing their expected effort, with check-ins twice a week
- 1-stage recruitment
Other
- Dev tools: Unity ( C# ), Git, Discord, Odin
- Team tools: Notion, Google Drive, Google Docs, Miro, Figma, Unity
- Communications: Discord
- Email: jobs@cancancanaman.com