Posted

Senior Lighting Artist

Posted: 10 months
Art and Animation
Full-Time
Senior
$106,000—$129,000 USD
HYBRID / BUNGIE-APPROVED REMOTE LOCATIONS
OVERVIEW

Bungie is looking for a Senior Lighting Artist to join us in our fight against the Darkness. When you walk into a corridor, does the mood and tone speak to you? Do you find yourself fascinated by the navigational guidance and points of interest provided by lighting? Are you excited to immerse players in a captivating world? Whether it is natural or artificial light sources, color grading or visual effects - we know how important a role Lighting plays in the game’s experience.

As a Senior Lighting Artist on Destiny, you will work to ensure that Art Direction’s vision for lighting and atmosphere is realized. You will collaborate with your fellow lighters and other disciplines to refine our best practices and elevate our content. Utilizing proprietary tools, you’ll embellish Destiny’s worlds, characters, and narrative content - supporting the team’s goals with reviews for both pipeline and creative endeavors. Most importantly, you will create a breathtaking experience to delight players around the world.

If this is the experience you’re looking for, we are right there with you! It's what drives us every day. Come be a part of our team and let's create bold, new worlds together!

RESPONSIBILITIES

  • Collaborate with Art Direction and cross-discipline team members to maintain lighting’s aesthetic and technical standards
  • Partner with graphics engineers, tech art, and tools teams to develop lighting processes and technology
  • Own lighting for game worlds, dynamic/scripted lighting, character and hard surface object light rigs, and in-game narrative content from start to finish
  • Work with Design stakeholders to ensure gameplay needs are met
  • Stay informed on new developments in rendering, particularly about lighting, atmosphere, and surfaces
  • Provide constructive feedback to production artists who are working on lighting-related tasks
REQUIRED SKILLS           

  • Strong understanding and sense in lighting, shadow, and color to create a visually engaging piece
  • Ability to follow and adapt to a wide range of design references to achieve lighting expectations
  • Experience in lighting characters and environments, interior & exterior, different times of day, etc. With various lighting techniques and tools
  • Understanding of composition and the ability to enhance mood through lighting
  • Experience with materials/shaders and an understanding of their relationship with light
  • Wide understanding of lighting/rendering technologies
  • Strong organizational and communication skills
  • Comfortable working autonomously and in a collaborative environment in taking direction from Art Director/Leads and working with others on problem-solving
NICE-TO-HAVE SKILLS    

  • Competent 3d modeling / texturing skills (ie. light fixtures / practical support for light sources)
  • Experience with Unreal Engine 4, 5, Unity3D or other modern development toolsets
  • Experience with and passion for games
Listed below is this role's base pay range. In other locations that Bungie has approved for remote work, this pay range may be adjusted up to +/- 10% and some roles may be classified as non-exempt (hourly).

This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future.

In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits - Bungie Careers to see all the perks that come with joining Bungie.
Bellevue Pay Range
$106,000—$129,000 USD
 
Bungie full-time (non-contract) employees in the U.S. also receive:
  • 20 days of accrued time-off in the form of PTO and sabbatical days, depending on the level of the position
  • 10 paid Floating Days annually, prorated in the first year of employment based on start date
  • 10 paid Bungie-observed holidays annually
  • One hour of Paid Sick Time (PST) for every 30 hours worked 
Contract and International FTE employees receive competitive benefits through their relevant contracting agency.

So you don't meet every requirement listed in this job description? Do you think your experience level is not where it needs to be? Studies show that women and people of color are less likely to apply to jobs unless they believe they meet every single qualification. Bungie is focused on building a diverse, inclusive, and equitable workplace. If you're interested in this position but your past experience doesn't line up perfectly with every qualification in the job description, we want you to apply anyway. The right role for you may be right around the corner!
 
Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees located outside of CA, CO, DC, FL, GA, IL, MA, MD, MI, MN, NC, NJ, NY, OR, TN, TX, UT, VA, WA, or WI will need to establish residency in one of the states we are compliant in within 45 days of a start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie’s remote policy is subject to change at the company’s discretion. 

TEAM
ART

LOCATION
HYBRID / BUNGIE-APPROVED REMOTE LOCATIONS
Job Expired

About Bungie

Founded in 1991 in a one-bedroom apartment in Chicago, IL, Bungie is the studio behind some of the biggest videogame hits in history, including Destiny, Halo, Myth, Marathon, and more. With global headquarters in Bellevue, WA – home to our soon-to-be renovated 100,000+ square foot studio – we've come a long way, and our goals remain the same: to create the best games in the world and to cultivate vibrant communities around them.


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