BODS Inc. is a VC backed startup, leveraging cutting-edge achievements in AI, computer graphics, and gaming technology to create a personalized, digital try-on experience for the world’s leading luxury brands. The BODS experience empowers online shoppers to make informed purchasing decisions, leading to less returns, while encouraging them to explore and experiment with their style. Our photo-realistic depictions—of body types, skin tones, garments, materials, and real-time styling are a first for fashion. It's personalized, it's immersive and it's a sustainable way to shop!
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Posted almost 3 years ago
Senior Software Engineer, Unreal Engine (C++/3D)
Remote scopeAuthorized to work in US, or have US billable entity in your locale
Type · levelFull-Time · Senior
SalaryNot listed
SkillsUnreal Engine, C++, oop
Unreal Engine
C++
oop
design patterns
SIMD
SoA
AoS
Physics
Graphics APIs
Vulkan
DirectX
Metal
Rendering
Git
Perforce
gpu profiling
optimization
Cloth
clothing
UE5
BODS is recruiting for a Sr Software Engineer, who will be responsible for developing and maintaining our avatar and garments in Unreal Engine. Join an amazing team that is at the forefront of the fashion industry’s transformation. If you love big challenges, working with cutting edge technologies, thinking outside the box, developing digital solutions to real world problems, and collaborating with the biggest brands in the world, we want to hear from you!
This is a Remote/Hybrid role, with potential in-person work opportunities in Los Angeles, CA, USA.
Responsibilities
- Maintaining and improving rendering of avatar and assets
- Building new features in Unreal Engine
- GPU profiling and optimization
Candidate Requirements
- 5+ years of C++ and/or Unreal Engine experience
- Excellent understanding of C++ concepts, e.g. memory management and data structures
- Working knowledge of advanced OOP methodologies and Design Patterns
- Familiarity with SIMD, SoA vs AoS
- Capable of developing coherent and optimal strategies for physics and rendering-related goals using geometric math
- Experience working with modern graphics APIs, e.g. Vulkan, DirectX, Metal, etc
- Familiarity with Unreal’s rendering engine
- Must be authorized to work in the United States or have a US billable entity in your locale
Preferred Experience
- Experience with animation, shaders, streaming (pixel streaming)
- Experience with Git/Perforce
Benefits
- Paid time off
- Health insurance
- Dental insurance
- Vision insurance
- Life insurance
- Disability insurance
- Paid family leave
- Mental health benefits
- Flexible Spending Account
How To Apply
- Email your resume or a link to your profile/portfolio with the position in the subject line to hiring@bods.me
Listing ended
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