We provide better ways to make multiplayer games and help developers meet any challenge, with multiplayer operations, networking and co-development services.
Improbable was founded in 2012 by Herman Narula and Rob Whitehead. As Cambridge University computer science graduate students, they shared a love of games and an ambition to make bigger, better multiplayer worlds than were technologically possible.
Today, we’re headquartered in London and have offices around the world. We’ve also received over $600m in funding from some of the most reputable investors in the world, including the SoftBank Vision Fund, Andreessen Horowitz, Horizons Ventures and NetEase.
Many of the 800-plus people at Improbable have credits on some of the most successful video games in history. Others have come from a range of high-tech industries outside game development. This breadth of talent means we’re able to bring the widest possible range of capabilities to bear on the most difficult problems that multiplayer developers face.
Introducing Improbable Multiplayer Services
Battle-tested alongside Scavengers, Improbable Multiplayer Services (IMS) is an ever-evolving ecosystem of tools and services dedicated to optimising how games as a service are built and operated.