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Player Two is your specialist indie games PR sidekick, whether you make PC, console or VR games and experiences.
We'll make sure the game you've spent months (or years) making isn't gathering digital dust on fifty people's Steam shelves. Admit it, that would be pretty sad.
Every studio, every game is unique. We always handle each campaign according to your own needs and wants, working hand-in-hand on the best strategy and messaging to suit you, before making the magic happen.
We believe in amplifying your message and letting your personality shine, not toning it down - because quite frankly, that'd be boring. And we don't do boring. For that matter, we don't do BS or cookie-cutter approaches either (although we do love cookies.)
Player Two PR is run by Charlene Lebrun, previously International PR Manager at SEGA Europe where she led PR campaigns for Total War: Three Kingdoms, Shenmue and Two Point Hospital. She’s always loved working with indie studios and you can see a few of her campaigns here. She loves gigantic cups of coffee, long walks on the beach and bad puns. She hates people who write about themselves in the third person, funnily enough.