Studio Winterborn is looking to bring on a contract animator to animate character units for our upcoming isometric tactical RPG Externus: Path of the Solari. We are a small indie studio and have way more work than our sole artist can handle, and luckily our Kickstarter for the game last year was successful for raising funds to bring on a contract animator.
Your role would be working with our artist to get characters rigged and animated into Spine. The animations will be a mixture of more simplistic sprite-inspired combat animations to some more detailed animations for scripted cutscenes.
Work will be fully remote as our studio is already fully remote, and work hours are completely up to you as long as things are done in a timely fashion and there are no problems with communication between you and the team.
- Spine Professional License
- Experience using skins in Spine
- Experience with isometric animations
- Experience with version control software (we use Perforce)
- Love of tactical RPGs
- Photoshop Experience
If interested, please send me a message and include experience, links to work you can showcase, and your desired rate. I can provide additional information there and if we move forward will probably set up a video call with the team or at the very least our artist you would be working with.
You can find more information about the game at https://externusgame.com/
Finally, here are images for a few of our characters so you have an idea of what you would be working with.